Brad
Member since: Mar 24th, 2006
Brad's Latest Comments
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| Blog | # of Comments |
|---|---|
| Joystiq | 11 Comments |
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Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

A look at how the PS3 got to be $600
May 28th 2006 12:00AM (Joystiq)A look at how the PS3 got to be $600
May 27th 2006 10:56PM (Joystiq)The Australian price has been announced at $999, and that is a big shock to Australians, this is one demographic where it will not sell well.
3.2 million Xbox 360s shipped, $388 million in losses [update 1]
Apr 29th 2006 10:42PM (Joystiq)3.2 million Xbox 360s shipped, $388 million in losses [update 1]
Apr 29th 2006 10:07PM (Joystiq)"we have 512 mb of memory that operates ( normally) at 700 mhz vs 256 that is 700mhz and another 256 operating at 3.2 Ghz
we have a a 360 gpu that shares system memory while the ps3's gpu has its own 512mb of memory"
WRONG, yes the PS3 has 256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz, but that is used for system memory AND graphics memory.
3.2 million Xbox 360s shipped, $388 million in losses [update 1]
Apr 29th 2006 6:04AM (Joystiq)3.2 million Xbox 360s shipped, $388 million in losses [update 1]
Apr 29th 2006 12:31AM (Joystiq)There is something called COMPETITION, this wonderful concept drives innovation, if the PS3 was the only console(wii doesn't count as it isn't trying to compete with PS3) do you really think that would be a good thing???, if you do you are obviously just as stupid as the flaming comments you post.
Xbox 360 price drop and other X-rumors
Apr 24th 2006 8:24AM (Joystiq)And I quote from the GCN splinter cell review
"It's no secret that the Xbox is a very powerful system. Many of the latest and greatest games to hit the Microsoft console have been extremely pretty and often outshine the same efforts by third-party publishers developing for GameCube. So in return, it's honestly no surprise -- despite the hype -- that the GameCube version of Splinter Cell isn't nearly as polished or pretty as the Xbox version. There, we've said it. But, what does that leave us with?
Gamers might be surprised. In some cases, the porting process was extremely friendly to the GameCube, as there are some very pretty lighting and shadow effects still in place. The game runs fairly smoothly at a nice 30 frames per second, but can slow down and chop up frequently when the camera is moved swiftly in close quarters. There are times when the lighting effects are clearly "faked" by the development team through creative texture work and static lighting conditions that snap to their on and off states, but looking back on it, many of these same tricks and effects were also in place for the Xbox version. There's no denying that the GameCube port is generally lesser in graphical quality, but it still has its shining moments and more than stands alone as a very pretty action title. "
Now you can say what you want but as I am an owner of both systems ( and I can only guess you have a gcn but no xbox) I have an informed opinion about this. Also to note is EVERY head to head on IGN for PC/XBOX/PS2/GCN game it goes like this
PC
XBOX(sometimes ahead of PC)
GCN
PS2
Instead of telling me to shut up how about you get your facts right and realise that the Xbox is a more powerful machine than the GCN.
Find it funny that you are on your own with this, ANYONE CARE TO SIDE WITH THIS KID AND SAY THE GCN IS MORE POWERFUL THAN THE XBOX????????, I think not, next you will be saying the rev is more powerful than the 360. Get a clue and deal with it fool
Xbox 360 price drop and other X-rumors
Apr 24th 2006 4:13AM (Joystiq)Fanboy or not the only person your kidding there is yourself, perfect example splinter cell xbox vs splinter cell cube..........nuff said
Ubisoft is now StarForce-free
Apr 14th 2006 7:59PM (Joystiq)And it is good to see that Ubisoft have cut ties with this dirty bit of driver/software
No failure to launch: Aussies love the Xbox 360
Mar 31st 2006 5:11AM (Joystiq)your an idiot