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Yishai08

Member since: Aug 8th, 2007

Yishai08's Latest Comments

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Joystiq63 Comments
Joystiq Playstation2 Comments
Joystiq Nintendo12 Comments

Sony shows off PS3 facial recognition tech

Sep 18th 2009 4:14AM (Joystiq)
Age, gender... yup, that face info's going into a government database somewhere.

We want to believe in We Move: Pain vs. Pleasure

Jul 14th 2008 12:51AM (Joystiq Nintendo)
Guys it's a hoax! No game with peeing on women will ever see the light of day, especially on WiiWare. It's offensive, and not in a good way.

Inconsequential Sadness news #287 -- website, more details 'coming'

Jun 22nd 2008 2:58AM (Joystiq Nintendo)
Ok, I see that you credited it, different layout than I'm used to. Awesome! Thanks I apologize. :)

Inconsequential Sadness news #287 -- website, more details 'coming'

Jun 22nd 2008 2:50AM (Joystiq Nintendo)
You know, you guys could at least credit us for landing the interview. (www.thewiicast.com)

We work very hard with a small crew to get this kind of stuff for you guys.

-Jesse Bramhall

Metal Gear Online beta now live for all territories

Apr 25th 2008 12:09PM (Joystiq)
Yess! Oh ****, another update I didn't download... Well, looks like I won't be playing today, this thing going to take forever to download.

See the first character model from Splatterhouse

Apr 25th 2008 12:06PM (Joystiq)
I actually thought the character model looked kind of cool.

Counting Rupees: The WiiCube

Apr 25th 2008 11:17AM (Joystiq)
agggh, I find this system kind of annoying. That was a response to my long post to Jeff engles comment on the last page.

Counting Rupees: The WiiCube

Apr 25th 2008 11:14AM (Joystiq)
Geez that was long, sorry for that. My major point was Nintendo is evolving. When I look at the numbers it seems like theres a big casual crowd with huge interest in casual games that are crossing over to the first party stuff, as well as guitar hero, along with the core fanbase there was on Cube. Sales seem to be better than Cubes given where we are in the Wii's life. Which suggest the new audience is showing interest and not just the Nintendo fanbase.

Counting Rupees: The WiiCube

Apr 25th 2008 10:56AM (Joystiq)
I understand what you're getting at, but I think the only thing you've proven is that the mega giants that took up the gamecube top 10 roster are showing themselves to take up Wii top 10 roster. In that sense it looks similar to the Cube but we're also seeing stuff like RE4, Red Steel, Carnival Games, Sonic and the Secret Rings, REUC come in with healthy, million selling numbers. (according to VGChartz anyway, which I know people are punchy about on here)

I think the third party results are also tied in with the effort. The Industry seems a little unsure of the Wii, although I think the March sales probably put an end to most of those cautionary attitudes. The first party stuff is pretty much the only must haves on the system save for a few third party stand outs thus far so it's to be expected they'd bring in the highest numbers. Guitar Hero III is one of the few established IP's that made it's way to the system that wasn't a port of a much older game and it did very well. That game was considered a test by most analyst and it clearly passed with flying colors.

Also, Nintendo's strategy is entirely different. Their first party efforts continue to be geared toward making games accessible to everyone. Galaxy has already brought in more sales than Sunshine, which had like 4 to 5 years of sales on the system. Brawl obviously has legs and Mario Kart as a bridge title could very well be a giant. These games are designed for the Nintendo fan, but if you look at the sales, it looks like the mainstream is more interested in these titles. I would wager largely families are getting into the traditional games.

Besides that the argument for casuals crossing over into traditional titles as a mark of success with that crowd always seems odd to me. People envision grandma or the average girl seeing Wiisports and one day jumping into Madden or Shooters. Most traditional games cater to male psychology of the age 30 and below. If you try to look at games outside of that perspective, they look really sill. We still need to see that they're a new audience which will demand games that cater to their interests. They may get into more in depth stories or complex games, but they might be stuff that's totally different (maybe stuff like Endless Ocean, as an example... yeah the sales weren't phenomenal, I just mean it's one of the first extensions of a different philosophy of game design).

It's really hard for me to see you can argue the Wii being the Cube again when Wii is changing the entire direction of video games whereas Cube didn't. Nintendo is evolving, in a pretty big way. I don't see it as entirely a retread of cube, I think that's a limited hardcore lense from a business perspective. Even the major core games like galaxy were designed differently than Sunshine (much easier main quest with more intuitive controls.) and it brought in phenomenal sales for the time it's been out like I mentioned before.

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