Yishai08
Member since: Aug 8th, 2007
Yishai08's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 63 Comments |
| Joystiq Playstation | 2 Comments |
| Joystiq Nintendo | 12 Comments |


Sony shows off PS3 facial recognition tech
Sep 18th 2009 4:14AM (Joystiq)We want to believe in We Move: Pain vs. Pleasure
Jul 14th 2008 12:51AM (Joystiq Nintendo)Inconsequential Sadness news #287 -- website, more details 'coming'
Jun 22nd 2008 2:58AM (Joystiq Nintendo)Inconsequential Sadness news #287 -- website, more details 'coming'
Jun 22nd 2008 2:55AM (Joystiq Nintendo)http://thewiicast.com/?p=640
Inconsequential Sadness news #287 -- website, more details 'coming'
Jun 22nd 2008 2:50AM (Joystiq Nintendo)We work very hard with a small crew to get this kind of stuff for you guys.
-Jesse Bramhall
Metal Gear Online beta now live for all territories
Apr 25th 2008 12:09PM (Joystiq)See the first character model from Splatterhouse
Apr 25th 2008 12:06PM (Joystiq)Counting Rupees: The WiiCube
Apr 25th 2008 11:17AM (Joystiq)Counting Rupees: The WiiCube
Apr 25th 2008 11:14AM (Joystiq)Counting Rupees: The WiiCube
Apr 25th 2008 10:56AM (Joystiq)I think the third party results are also tied in with the effort. The Industry seems a little unsure of the Wii, although I think the March sales probably put an end to most of those cautionary attitudes. The first party stuff is pretty much the only must haves on the system save for a few third party stand outs thus far so it's to be expected they'd bring in the highest numbers. Guitar Hero III is one of the few established IP's that made it's way to the system that wasn't a port of a much older game and it did very well. That game was considered a test by most analyst and it clearly passed with flying colors.
Also, Nintendo's strategy is entirely different. Their first party efforts continue to be geared toward making games accessible to everyone. Galaxy has already brought in more sales than Sunshine, which had like 4 to 5 years of sales on the system. Brawl obviously has legs and Mario Kart as a bridge title could very well be a giant. These games are designed for the Nintendo fan, but if you look at the sales, it looks like the mainstream is more interested in these titles. I would wager largely families are getting into the traditional games.
Besides that the argument for casuals crossing over into traditional titles as a mark of success with that crowd always seems odd to me. People envision grandma or the average girl seeing Wiisports and one day jumping into Madden or Shooters. Most traditional games cater to male psychology of the age 30 and below. If you try to look at games outside of that perspective, they look really sill. We still need to see that they're a new audience which will demand games that cater to their interests. They may get into more in depth stories or complex games, but they might be stuff that's totally different (maybe stuff like Endless Ocean, as an example... yeah the sales weren't phenomenal, I just mean it's one of the first extensions of a different philosophy of game design).
It's really hard for me to see you can argue the Wii being the Cube again when Wii is changing the entire direction of video games whereas Cube didn't. Nintendo is evolving, in a pretty big way. I don't see it as entirely a retread of cube, I think that's a limited hardcore lense from a business perspective. Even the major core games like galaxy were designed differently than Sunshine (much easier main quest with more intuitive controls.) and it brought in phenomenal sales for the time it's been out like I mentioned before.