Wildhalcyon
Member since: Aug 9th, 2007
Wildhalcyon's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 4 Comments |
| Joystiq Nintendo | 10 Comments |
| WoW | 4 Comments |


Swag Saturday: Guitar Hero 5 with Logitech Wireless Drums (PS3)
Oct 4th 2009 10:34AM (Joystiq)Swag Saturday: Guitar Hero 5 with Logitech Wireless Drums (PS3)
Oct 3rd 2009 9:32PM (Joystiq)Metareview: Endless Ocean
Jan 23rd 2008 1:56PM (Joystiq Nintendo)For a console plagued with shovelware and party games, Endless Ocean has taken a unique twist on the definition of "casual". Its not the next Twilight Princess or Super Mario Galaxy, but its not bad by any stretch of the imagination. Its amazingly well-polished. (I've heard some reviewers remark negatively about the control scheme. I've had no trouble with it personally).
Enter to win a $5k Dell WoW Edition notebook
Dec 20th 2007 9:51PM (WoW)Enter to win a $5k Dell WoW Edition notebook
Dec 19th 2007 12:44PM (WoW)Enter to win a $5k Dell WoW Edition notebook
Dec 18th 2007 4:21PM (WoW)Enter to win a $5k Dell WoW Edition notebook
Dec 17th 2007 10:14AM (WoW)DS Daily: The worst gaming gifts
Dec 14th 2007 12:28PM (Joystiq Nintendo)Heck, a gift is a gift, and even if it sucks, at least they meant well. Its actually pretty amusing to head down to a game store, find one of those $5.00 bargin bin suck-fests and pick it up as a gift for someone just to piss them off.
Wii Fanboy review: MySims
Sep 27th 2007 9:41AM (Joystiq Nintendo)Surprisingly, this review didn't touch upon some of the issues I thought were pretty severe:
- The house construction mode is ill-designed and devastatingly simplistic. You can't even paint your house with the essences. It would be fairly simple, in my mind, to allow you to paint the outside of your house with the essence of choice.
- The furniture construction is pretty simple too. There could have been more shapes. Sometimes I'm frustrated that they didn't add a quarter-sphere so I could make a perfectly rounded corner. All blocks are done on a grid basis - so you can't center a 1x1 block on a 2x2 block. I've made some pretty fun things, but its all been trying to tease some ingenuity out of the editor.
- The lag is abysmal. You mentioned it, but it needs to be reiterated. It didn't look this bad in preview videos, which makes me think they were either not working on the same hardware, or they screwed up a build somewhere. Its tolerable for the most part, but sometimes it gets so bad that its not playable.
- Extracurricular activities are sparse. You show a screenshot of flower planting. Yeah - that doesn't happen. You can plant trees (limited, not like Harvest Moon or Animal Crossing), fish (very basic - not as fun as Harvest Moon or Animal Crossing), and prospect in specific locals (laggy, a little boring). Unfortunately, you're also limited to the sims that come with the game. No moving in some crazy characters you've created and named yourself. This was one of the points that made me really dislike Animal Crossing, and now its in this game too. Bah.
- The intro screens are much too long. It takes about 2 minutes to go from selecting the disc channel to selecting your town. Then you have a loading screen. Exit house, loading screen. Enter hotel/workshop/anywhere, loading screen. The first 5 minutes of any play session is pretty sleep inducing.
Overall, I think the game design was a great idea on paper. Probably a great idea halfway through implementation. At some point EA decided to publish it half-polished. I enjoy playing it for 30 minutes to an hour per day, but any more than that and it gets mind-numbing.
Croal: Metroid should never have gone 3D
Sep 21st 2007 8:08AM (Joystiq Nintendo)The Metroid series would have languished in 2D, but at the same time, an essential piece of the Metroid puzzle was lost with the Prime series. The first-person shooter aspect is just one piece of the puzzle. The game tried to be a little edgier and add some cliched plot elements like super-empowering goo. While there was plenty of backtracking, I thought the maps lacked sophistication - except for the Chozo area each map was fairly linear, particularly the mines. Adding darkness and suspense felt out of place for the series too - its something much more in place in the FPS genre. Its not something that was really present in Metroid and Super Metroid, which focused more on puzzle solving and enemies-as-puzzle-elements.