DDMC
Member since: Mar 27th, 2006
DDMC's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 4 Comments |
| Engadget | 8 Comments |
| Joystiq Nintendo | 15 Comments |


Point/Counterpoint: The worth of Wii Play
Mar 27th 2008 11:31PM (Joystiq Nintendo)Sigma's DP1 with 14 megapixel APS-C sensor gets a waffle not a release
Nov 30th 2007 10:07AM (Engadget)That is a bit beside the point, or if anything, it _IS_ the point that makes this camera relevant. Compact cameras don't have great lenses in general and one aspect of their problems is that they are slow (i.e., they do not let in much light) which means that compact cameras usually need to shoot at a relatively high ISO. The problem is that most compact cameras have sensors the size of a small fingernail. This means that few photons are hitting each sensor which (at the required high ISO) results in Noise, Noise,Noise!!!
In the good old days of film, you could take a reasonable quality point and shoot (such as my old rolie) and in many instances you could get an image that is indistinguishable from an SLR. That is effectively impossible to do now. The sensor size of this camera is way more important than it having 14mp.
This camera will not appeal to the general crowd, but for those that have been spoiled by a good sensor, it has been eagerly (and frustratingly) awaited.
Intel's USB 3.0 and Wireless USB 1.1 target speeds announced: so long Firewire?
Sep 19th 2007 12:16PM (Engadget)Excepted from the wikipedia piece on USB (and is basically correct):
"USB was originally seen as a complement to FireWire (IEEE 1394), which was designed as a high-speed serial bus which could efficiently interconnect peripherals such as hard disks, audio interfaces, and video equipment. USB originally operated at a far lower data rate and used much simpler hardware, and was suitable for small peripherals such as keyboards and mice.
The most significant technical differences between FireWire and USB include the following:
* USB networks use a tiered-star topology, while FireWire networks use a repeater-based topology.
* USB uses a "speak-when-spoken-to" protocol; peripherals cannot communicate with the host unless the host specifically requests communication. A FireWire device can communicate with any other node at any time, subject to network conditions.
* A USB network relies on a single host at the top of the tree to control the network. In a FireWire network, any capable node can control the network.
These and other differences reflect the differing design goals of the two buses: USB was designed for simplicity and low cost, while FireWire was designed for high performance, particularly in time-sensitive applications such as audio and video. Although similar in theoretical maximum transfer rate, in real-world use, especially for high-bandwidth use such as external hard-drives, FireWire 400 generally has a significantly higher throughput than USB 2.0 Hi-Speed. The newer FireWire 800 standard is twice as fast as FireWire 400 and outperforms USB 2.0 Hi-Speed both theoretically and practically."
Toyota set to test new plug-in hybrid vehicle
Jul 25th 2007 4:30PM (Engadget)What is interesting about these plug-in hybrids is that it is a technology that could be used now (without waiting for the inevitable advances in battery technology. While they do not offer exceptional range, when the batteries do drain it is not a disaster, your plug-in hybrid just kicks over the IC engine.
Wii Warm Up: But what about five dollars?
May 22nd 2007 10:21AM (Joystiq Nintendo)With the current setup, all nintendo needs to do with the is to ensure that the points are roughly equivalent amount in the different currencies. While I currently am paying 10% more for points than US customers (due to the climb the Canadian dollar is on), this system is likely fairer than if Nintendo had online stores set up for different currencies. (For example, Itunes prices are all over the map globally.) Additionally, since there is just one international online store, I guess if paying 10% really bugged me I could order some points cards from some online store in the US and have them shipped to me.
Ironic? DS Phat browser only available online
May 7th 2007 12:44PM (Joystiq Nintendo)Wii Warm Up: How's your browsing?
Apr 13th 2007 9:53AM (Joystiq Nintendo)For a free (or even $5) product I think it is great and it is probably used once a day (and has since it was beta). It is nice to have an extra browser in the house.
I think the changes from the beta are pretty significant. Startup time could be a little faster (but it is faster than walking to the room the computer is in, logging on and starting a browser) and it navigates from page to page fine.
Yesterday I one of my kids was on a TV Network website on our computer playing a game based on a TV cartoon and I was sitting in front of the TV reading a blog -- and I thought it was kind of funny that these things have gotten switched about.
VC Friday: Riots in the streets
Feb 23rd 2007 11:37AM (Joystiq Nintendo)"There were a few setbacks in the Nintendo GameCube version. Since the game was not truly ported in the technical sense, (as in being altered and optimized for the console in question) but merely running under emulation, there were some minor inaccuracies in the presentation of both Ocarina of Time and Master Quest due to flaws in Nintendo's emulator. [citation needed] For example, the controls are not as tight or responsive as they were in The Legend of Zelda: Ocarina of Time. Also, certain sound effects were altered, most notably the chanting in the background music of the Fire Temple which was replaced by a vocal midi instrument."
http://en.wikipedia.org/wiki/Legend_of_Zelda:_Ocarina_of_Time_Master_Quest
I have not played it on either the orignal console or the GC (what a noob). Any comments from those that have played it on the GC? I assume the emulation issues that the wikipedia talked about are probably not going to be an issue as a)the wii has a some extra horsepower behind it than the GC (despite the people that say it is just a repackaged GC), and b) Nintendo has now built up a bit of emulation experience.
Wii Fanboy review: Wii Play
Feb 20th 2007 12:11PM (Joystiq Nintendo)In addition to it appealing to a younger demographic, many of those that slag it are comparing it to a 'full priced' game, versus the small premium you pay. To put things in perspective, this premium is about the same price as a N64 Virtual Console game. I think it is a great value.
Poll: so ... how about that GameCube?
Feb 9th 2007 3:44PM (Joystiq Nintendo)