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anonim1979

Member since: Aug 15th, 2007

anonim1979's Latest Comments

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Joystiq89 Comments
Joystiq Playstation7 Comments

August NPD: It's another mad, mad, Madden year

Sep 9th 2010 7:18PM (Joystiq)
@Ezio Auditore da Firenze
No matter how vocal some peoples are in last 4 years both HD consoles went head to head with little to none variation.
Only Wii sales lately went down lately (as in 1+ year).
When looking in broader perspective theres no need to get excited.

http://www.vgchartz.com/article/81852/the-vgchartz-gap-charts-monthly-update-for-august-2010

PS3 Firmware 3.42 mandatory update available now

Sep 7th 2010 7:27AM (Joystiq)
Confirmed that 3.42 disables Jailbreak.
But you can't stop flod of clones and open solutions that are already freely distributed.
Any 3.41 PS3 can be unlocked (google PSFreedom) using:
Nokia N900 ; Palm Pre ; Dingoo (console) ; Google NexusOne ; HTC Desire (Bravo)
in tests and soon to be released are
iPhone , Android phones
Dualshock pad (LOL)

The promised features are PS1 and PS2 emulation on ALL consoles, Linux with full hardware access, emulators, homebrew and more.

If they start modifying firmwares as PSP scene did even Sony updates will be meaningless.

Get hands-on with Killzone 3 multiplayer at PAX

Sep 1st 2010 10:36PM (Joystiq)
Killzone 2 had 150-233ms lag (when framerate droped in busy scenes to ~20fps).
COD/MW had 66ms one.
That why someone that played low latency 60 fps game was bothered by swim in molases feel of K2.

Anyway Guerrilla cut down pad lag in Killzone 3.
http://www.eurogamer.net/articles/digitalfoundry-killzone-3-inputlag-blog-entry

Bullet Soul to show Japanese 360 owners what's shmup

Aug 27th 2010 8:46AM (Joystiq)
@SewerShark
She's not half naked.
That's buletproof bikini !

Final Fantasy XIV delay on PS3 chalked up to 'memory'

Aug 25th 2010 9:58PM (Joystiq)
@Muu
That was 256MB and HDD in standard or 512MB and Arcade(Core) witch no HDD and PRO.

What would happend?
PS3 also would have also 256MB - Sony had to boost it to 512MB to be compettitive with X360.
But it would be cheaper on premiere - I think ~50$ at least.
The Rambus and DDDR3 4 years ago were fairly cosly.

Final Fantasy XIV delay on PS3 chalked up to 'memory'

Aug 25th 2010 6:57PM (Joystiq)
"Memory"
In PS3 the memory is divided into two pools of 256MB each - one for GPU one for CPU.
Minus of course portions taken by (firmware) OS 32MB of video memory and (in newest firmwares) less than that in main memory (to sum of about 50MB).

If you have to use more than 220MB of textures at once - and in MMO you can't so easily cap that as in more closed games - then on PS3 you need to develop and use engine that support streaming textures from main RAM to Video RAM.

If the game would be designed only for PS3 from the start it might not be a such big problem - but the game also runs on PC and probably will also on X360 (that has 512MB of unified memory+10MB EDRAM - 32MB for OS) that aren't such restrained - and if Squareenix started from those....

You can "optimise" PS3 version by drasticaly reducing quality of textures (see Bayonetta, Ghostbusters etc.) or writing dedicated engine for PS3...

Vejle bares all: Xbox 360 Slim's system-on-chip exposed

Aug 24th 2010 9:55PM (Joystiq)
@BlackedOut
The "FSBraplacement" doen't even keep CPU clock the same - CPU does it by itself.
It EMULATES delays that were in original hardware - the CPU and GPU were a few centimetres apart and when they had to comunicate using FSB (front side bus) send data etc. - there is delay - signals had to be send, stablized, recived etc.
You cant cheat physics - it isn't instantaneous.
So now when it is one silicon die you have to delay those signals by those single clock cycles (one tact of 3,2GHz for example) to keep as possible to 100% accuracy.

Any talk about "speeding" X360 PS3 Wii is crazy. Stupid firmware change can break any game, messing with hardware is infinite times worse...

Vejle bares all: Xbox 360 Slim's system-on-chip exposed

Aug 24th 2010 9:37PM (Joystiq)
@Rhamsey
The new CPU should be able to work much faster than 3.2GHz (the speed of Xenos).

But games that rely on presise timing could brake.

The same was with each revision of PS3/PS2/Xbox/etc - "new" console must be identical as possible.
There are for example 18 revisions of PS2.
And there are some problems with certain games not working on some as those had some minute diffrences - small but enough to break something.

On the other hand some games are much more tolerant to CPU speed variations (the games are typicaly programmed and debuged on PCs so if not hand optimized they might work OK).
In Xbox 1 you could exchange CPU from 700Mhz Celleron to 1,4GHz one and put additional 64MB of memory (so double it to 128MB) -
and some games still work or even do it better.

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