"Remember when Doom 3 and Half life 2 were impossible to port to the Xbox? What about RE4 on PS2? How the tech behind donkey kong country was supposed to be impossible on SNES hardware? The list goes on, and will continue to go on."
Yes, but take Donkey Kong Country off the list. The graphics for that game could have been done since the beginning. It's just that the SOURCE of the graphics weren't thought of.
All DKC did was take pre-rendered backgrounds and save it as a bitmap.
The only difference it made on the Super Nintendo is that the sprites WEREN'T made pixel by pixel but rather have the models captured into sprites.
The only thing about the SNES that Donkey Kong Country pushed is the color palette buddy. There were no technical boundaries other than that.
Impossible? HA! I wonder who was dumb enough to believe that.
The Engadget & Joystiq Interview: Nintendo's Perrin Kaplan
May 16th 2006 3:55AM (Joystiq)Heard@GDC: no Unreal Engine 3 on Revolution
Mar 28th 2006 7:38PM (Joystiq)Yes, but take Donkey Kong Country off the list. The graphics for that game could have been done since the beginning. It's just that the SOURCE of the graphics weren't thought of.
All DKC did was take pre-rendered backgrounds and save it as a bitmap.
The only difference it made on the Super Nintendo is that the sprites WEREN'T made pixel by pixel but rather have the models captured into sprites.
The only thing about the SNES that Donkey Kong Country pushed is the color palette buddy. There were no technical boundaries other than that.
Impossible? HA! I wonder who was dumb enough to believe that.