Byron
Member since: Mar 30th, 2006
Byron's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 14 Comments |
| Download Squad | 2 Comments |
| Joystiq Nintendo | 52 Comments |




What'll you say when you finally see the Wii Vitality Sensor games?
Jul 10th 2009 1:32PM (Joystiq)Is Google Chrome OS a Windows killer? Or just a Jolicloud killer?
Jul 8th 2009 12:40PM (Download Squad)Swag Saturday: Prototype and Wolverine for 360
Jun 27th 2009 2:35PM (Joystiq)Watch the PlayStation Motion Controller in action
Jun 3rd 2009 8:03PM (Joystiq)Microsoft releases Sharepoint Designer 2007 as a free download
Apr 5th 2009 3:27AM (Download Squad)Alert to all Jerks: Valve to rate Team Fortress 2 servers
Mar 13th 2009 9:00PM (Joystiq)Sonic Unleashed DLC no longer leashed
Mar 12th 2009 10:13PM (Joystiq)Comments about it being bad? About being half decent? Sure, I can understand that. But left and right I'm seeing game reviewers talk about this game as if it made them want to vomit profusely should they look at the box.
Yet a large majority of people who bought this game were at least fairly satisfied with it. Out of the many crappy, half-assed, bug-filled Sonic games that have been around in recent years, this one was an example of actual effort on Sonic Team's part. True, the Werehog levels were a flop but with better level designs with some clever mechanics they could've been an excellent way to add value to what would've been more of the same old Sonic gameplay otherwise (which might not have been a bad thing at all, but no harm in wanting to expand audiences either).
On a side note though, you don't have to kill every enemy in the Werehog levels you know guys....they go much faster if you dash through the enemies you don't have to kill and only fight when you have to. As a matter of fact the Werehog levels even feel decently paced when playing this way. So really the fault of these levels was being too long and doing a poor job directing the player rather then the Werehog's fighting mechanics themselves. They could've done better with that as well, but it is kind of fun to pull off good, bot-crushing combos.
So no. No this game is not "self-abuse". It's not "atrocious" or "absolutely terrible" or even waste of money. If I didn't know any better, I'd say all the game journalists were out to just troll every Sonic fan around at this point, because they did NOT play this game long, if at all, with reviews like that.
Sega teases ... something ... called 'Project RINGO'
Feb 12th 2009 9:42PM (Joystiq)I'm pretty sure this is the speculated Naka platformer. The art style in the character silhouette looks like it matches the Sonic art style. And is it just me or is this character wearing a dress and have a female-looking figure? Whatever the case I'm going with Naka's new game. The "vibe" just matches the kind of thing Naka would make to me. And since he's one of SEGA's biggest former stars, I'm pretty sure they're going to give his title the "Tripple-A" treatment if they think it's good.
If I'm right, it's good to see you returning to form Naka!
Friday Video: smashing it up with our favorite brawlers
Jan 12th 2007 7:59PM (Joystiq Nintendo)And no, this was a fan-made trailer, not an official video. We don't know if Sonic will be in it or not.
Wii Warm Up: wrist straps
Jan 11th 2007 8:34AM (Joystiq Nintendo)