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Desidus

Member since: Mar 22nd, 2006

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Exclusive: Lucent Heart's Scaena zones and bosses

Aug 18th 2011 5:59PM (Massively)
@(Unverified) Yeah, it's actually really fun. Some cool features that are unique to it, and the community and GMs are really friendly!

Game on, rock out to cover versions of top gaming themes

Jun 8th 2007 9:53PM (Joystiq)
Haha, that's badass Leo.

King of All Cosmos has no love for Revolution

Apr 19th 2006 10:59PM (Joystiq)
1 entry found for next-generation.
Main Entry: next-generation
Part of Speech: adjective
Definition: pertaining to the next generation in a family; also, pertaining to the next stage of development or version of a product, service, or technology
Example: Programmers are now developing next-generation software.

Source: Webster's New Millennium™ Dictionary of English, Preview Edition (v 0.9.6)
Copyright © 2003-2005 Lexico Publishing Group, LLC

_

"pertaining to the next stage of development or version of a product, service, or technology"

Sounds like the Revolution is next-gen to me. Why does everyone think "next-gen" means "super powerful laser-shooting 80-ton processor that can read your mind, use x-ray vision, and cook your dinner" ???

All the telephone did was introduce a new way of talking to people. I could do that by shouting really loud. And in person, the graphics are so much better than the image of the person in my mind! Stupid gimmicky telephone. And don't even get me started on cars! New way of getting around - what a gimmick!

King of All Cosmos has no love for Revolution

Apr 19th 2006 10:39PM (Joystiq)
@Pretty Obvious:
"My point is, its not next-gen. What Nintendo is releasing can easily be duplicated by a 360 and PS3 while buying an optional Rev style controller."

True, but Nintendo could easily do HD and call their system next-gen as well.

So coming out with something that can be duplicated makes it not innovative or break-through? How many i-Pod wannabe's are out there? As far as graphics are concerned, I can get better graphics on a high-end PC if I wanted. And my MDA phone has a touch screen on it like a DS. Nintendo's point all along has been it's nothing new, but it's new for games. And that makes it a "new-generation." I've stated this before, that Nintendo has dubbed it a "new-gen" rather than a next-gen. Big difference. So in that case, you're absolutely right - it's not next-gen. It's new-gen. New games, new genres, new ideas, new ways to play.

The whole idea most likely started out as a GameCube peripheral based on a lot of articles. But as many people have pointed out, the Revolution is designed with the controller in mind. Look at Eye Toy. It's an add-on. And sure, there's some games that use them. But is it mainstream? No, it's an afterthought and all the hype has died down. The DP Device will be far more successful for Nintendo by releasing a new console designed specifically for it rather than release it as an add-on during a transitional period. And they've beefed up the system to be about 2-3 times more powerful, which is perfectly acceptable to my taste.

And yes, graphics matter. I think what most people mean, when they say graphics don't matter is that it's a given that 99% of your games are gonna look awesome. Most people think because there's no HD, it's suddenly a step backwards into the days of Pong. All games pretty much sport photorealistic graphics now, so it's not a deciding factor. And as Matt Cassamasina pointed out, after a month playing his XB360, he's bored with the graphics. They no longer wow him the way they did when he first played the system. He's come to expect these graphics. Sure, we're all impressed by flashy graphics and animation. But does it do the same thing for you now as it did back when you first popped in Final Fantasy VII and drooled during the FMV's? It's important to have graphics, but it's now a standard.

Given that, graphics also don't matter. On that note, they also don't matter. Tetris. Brain Age. Geometry Wars. Are any of those graphics-heavy? No, but they're still far more popular than some games that show off amazing lighting and water effects. The best idea can prevail over the big budget.

I like Nintendo's stance on the subject of specs: they really don't matter. The time when horsepower alone mattered is over. PSP's specs are amazing when compared to a DS. My roommate bought a PSP and brought it to work. 5 of his coworkers all bought one because they saw him playing it. Now, 5-6 months later, they're all mad at him because they spent 350 bucks on a system and 1 game, and then got bored. Meanwhile, my roommate's been playing his DS almost everyday and now they're all interested in that.

Take into consideration that XB and GC specs are better than PS2's. But who's king of the consoles right now? Sony. Capcom designed Resident Evil 4 from the ground up for GameCube, and said it was only possible on that system. Then, they attempted to port it to the PS2, and while many people, myself included, thought it wouldn't look as good, they actually ended up doing a really good job. It looked pretty much like the GC version. The point? Even if Rev's technically less powerful, it's gonna be possible to do graphics-heavy games with minimal differences between the 3 systems. You mentioned "When a person who isnt in the know about anything sees a PS3 game and a Rev game demoed next to each other in EB come Nov, thats a first impression." You're making it sound like it's an NES playing next to a 360! It won't be a big difference. Developers themselves have stated they're not concerned with the graphics, that they'll be there. Almost any developer you talk to has nothing but praise for the controller, so why is everyone ignoring the ones who actually HAVE touched it? The press have also said the same thing.

I work at EB, and when a preview for a PC game is playing on our TV, or a graphics-heavy XB game is shown, I hear a lot of people say "that the new 360?" That shows you right there that even though it was current-gen playing, they thought it was next-gen. Obviously, there isn't as big of a jump. There's some, but not as easily noticeable anymore.

My favorite is when I put Gun or Amped for XB and Gun or Amped for 360 side by side, backs facing up, on the counter and ask the customer to tell me which one's the 360 version. They never can, because they looked the same. True, Gun, TH, Blazing Angel were all ports, but hey - if we're in next-gen, I want next-gen graphics, right?! Sounds like developers themselves are weary of investing everything into graphics alone. If current-gen controllers are fine, then current-gen graphics are too. Then you have the companies that do push graphics more, and we end up with games like Madden 06 for 360. Porting games to a "next-gen" and charging 10 bucks more for it is more of a gimmick than a new controller. *That* is "messing with us."

I'd say 90% of the people that walk through our doors didn't know Nintendo's even coming out with a new system. Once I show them the trailer and explain all the concepts, they fall in love with it. And the price point is going to be very appealing. We're talking hardcore PS2/3, XB/360 fans, grandparents, teens, non-gamers, etc. that are all interested in it after finding out they have to invest a huge amount to get something slightly above what Revolution will be capable of doing. If you can become truly mainstream with a new way of playing a game, and reach every generation from kids, teens, baby-boomers, and grandparents (as the DS has), then I think THAT is what makes a system next-gen.

King of All Cosmos has no love for Revolution

Apr 19th 2006 7:58PM (Joystiq)
I respect your opinions, so let me address some and see if you view it differently afterwards.

"- Because if you install the driving wheel of a Ferrari on your Toyota, you still own a Toyota."

That would be saying Nintendo took their N64 controller and used it for Revoultion. This is more like taking a flight stick and sticking it into a Toyota. Now, you can drive in a whole new way!

"- Because I am afraid it is just a ploy to make us play the same games all over again, with a new controller."

Quite the opposite. Call of Duty 2 for 360 is the same game, new tighter controller, same gameplay. And to an extent, a game will always have a lot of the same attributes that define its genre. You can't have an FPS without a gun. But if you actually hold the gun, and zoom in or gesture to your soldiers to push forward in a stealth tactical FPS, you've just redefined the gameplay mechanics.

"- Because I don't think a new controller can be a substitute for care, creativity and will to produce original games."

You're absolutely right. The Direct Pointing Device isn't some magical tool that will make any game a masterpiece. But it IS a tool for developers to use, and help expand their ideas. Will there be companies that realize its potential right away? Yes. Will there be companies that never quite grasp the concept and make a half-decent game that falls short and feels gimmicky? Of course! You'll find great games and make-a-quick-buck games on any platform, regardless. But if I told you to paint a landscape and gave you the same 1 brush and 3 colors you've been using the past 5 years (red, yellow, and blue), you'd be able to. But throw in some extra colors, a wide variety of brushes, and a plethora of choices for canvas size, texture, etc., and you'd have a better chance at doing something great. I could probably use a better analogy, but this works for now.

But yes, it ultimately comes down to the developer. If they're not open to change, scared of innovation, and only want to stick to what they know works, then the game will fail. I think Nintendo's quote works nicely here: "We at Nintendo don't run from risk, we run to it." What happened if CD's and DVD's were seen as "too different?" We'd still have cassettes and videocassettes.

"- Because the new controller is being promoted as a magic bullet and I don't believe in magic bullets."

The same answer above applies to this. It's only 'magical' if the game designer is 'magical.'

Everyone keeps saying Nintendo's putting so much trust into this new controller. But Sony has put all their trust into Beta's, UMD's, and now Blu-Ray. And Microsoft's trust is solely with HD on Live. They're all riding on some sort of make-or-break concept of how to evolve the industry. I can substitute "Revolution Controller" with "HD" or "Blu-Ray" in any of these debates and make the same exact argument. And in my opinion, a new controller that changes how I play games makes more sense than a costly Blu-Ray disc that holds more data. If there's nothing wrong with current controllers, there's nothing wrong with a game spanning 2 current-gen DVD's. And will anyone actually use all 60GB? It changes absolutely nothing about how a game plays, other than the absence of a "PLEASE INSERT DISC 2" screen.

King of All Cosmos has no love for Revolution

Apr 19th 2006 7:31PM (Joystiq)
@Pretty Obvious
"Let me paint another picture for you. Lets say Sony and Microsoft decide to release the same type of controller only slightly different as to not interferre with whatever patents Nintendo filed. Then the 360 and PS3 get ports of all the Revolutions third party games. Only with much more improved graphics, HD, etc.
So now let me repeat myself. Since when does a controller make a console next gen?"

You answered it yourself: when competitors realize its potential and copy it, and it becomes the standard.

And you can have a textured, realistic pile of crap on your screen, but the fact is it's still crap. Innovation, creativity, and gameplay is what it will always come down to.

And if your theory holds true about graphics - well, first off, HD comes at a price, and it's 2-3 times more than a Revolution, plus the cost of an HDTV, and games will be 10-20 higher. Point: Nintendo. And the games will still look gorgeous.

Second, GameCube plays the same kind of games that PS2 does, "only with ... improved graphics." But who did the point go to there? PS2.

Third, the difference isn't going to be as big of a leap anymore, so yes, graphics have become less of an issue. It's not the jump from SNES to N64 and PSX. It's better, yes, but how many polygons did you count today while playing a game? 0?! But didn't you notice that PS3 games can now have 123 tetraflops of memory containing 183 ga-gillion polygons per sceond??!!! You didn't??!! Well, I'm sure your wallet sure did, 'cause it just cost you $600 for the system, and $65-$70 for the game after tax. And you beat it in 10 hours, 'cause all the budget went towards graphics and licensing fees. They ran out of time and money after that was taken care of.

Fact is, Nintendo will have the head start at a fraction of the price and will establish this new play-style, and by the time its competitors get in on it, it'll be too late - they won't be able to catch up.

Now let *me* repeat *myself*:
"Since when does the same thing we've been doing for the past 20 years make a console next-gen?"

Oh, and to make this a Katamari Topc again... uhh... Rolling up cities is fun!

King of All Cosmos has no love for Revolution

Apr 19th 2006 7:05PM (Joystiq)
@ Shagi
"What you get with the revolution controller is games designed around the controller."

Then isn't every PS3 and 360 game a gimmick, too? 'Cause you can only play them by using a PS3 or 360 controller respectively. And the possibilites of those controls have been exhausted for quite some time now. But let us exhaust the ideas for the Revolution controller:

Flight stick
Steering Wheel
Football, basketball, air hockey paddle, baseball bat, punching gloves, hockey stick, golf club, etc.
Any item you can throw in Mario Kart
Sword
Shield
Gun
Grenade
Knife
Razor, shovel, clipper, anything else in Harvest Moon
Hookshot, Link or Lara's hands to grab, pull or push objects like crates
Fishing rod
Bow-and-arrow
Torch
The Crystal you carry in Final Fantasy Crystal Chronicles
Joust
Flashlight
Open and close doors
Drumsticks
Guitar
Spell-casting wand, magic, summoning...
Dance Dance Revolution to rate your moves, not just your steps
Whip, Axe, etc. in Castlevania
Stir liguids, dice, chop, stir-fry, spatula...
Newspaper, ball, any toy in Nintendogs (and pet your dogs with it)
Fly swatter ala Mario Paint's flyswatter game
Paintbrush
Anything WarioWare wants you to do
Laser
Skateboard (flip to do combos, etc.)
Spiderman's web-slinging abilities
Piece of glass, crowbar, lead pipe, anything you can pick up in Silent Hill
Make Mario jump
Pen or other writing devices
The Wind-Waker baton / Musical baton
Lost In Blue items - spear, wood, flint, etc.
Mallet or hammer (Whac-a-mole!!)
Substitute for a mouse in an FPS, RTS, God game, etc.
Vacuum in Luigi's mansion
Spoon for eating or feeding (Sims, WarioWare, etc.)
Saw, chain saw, etc.
Rope or lasso
Marracas in Samba de Amigo
Your own hands to grab and turn a page, wave to someone, gesture your team of soldiers to hold or push forward
And because I could go on and on: ANYTHING YOU CAN PICK UP IN REAL LIFE.

And that's just with the Direct Pointing Device / Analog combo. We don't even know what other expansions will be made, and what other secrets Revolution holds. I've just shown 60+ examples, and that's just the beginning. Accessory companies are also interested in expansions rather than just cheaper versions of the controller. So think Red Octane, who teamed up with a game company to make Guitar Hero. Wait, but surely that's a gimmick - it's changing how we play games! I could've played guitar hero simply by pressing [], X, O, ^ L1 L2 R1 R2.

And everyone said NES was gonna fail, that the world didn't need something new. And now, everyone uses Nintendo's inventions as the standard in gaming. What will be your argument in 6-7 years when Sony and Microsoft follow Nintendo's change? Suddenly you won't be calling it a gimmick. Plain and simple - wait for E3. And if you don't get to go, then wait until it launches and you play it. Nintendo wants to show us what we've been missing - that there's many more ideas waiting to be discovered.

Now let's break those ideas up: over 70 ideas that I came up with in about 10 minutes. That's enough to last about 6-12 months. Even if games started using the same ideas, they would be fresh within that genre or franchise. So let's say 140 games come out in the first year - that's each idea repeated only once. And within that year, you have new expansions, new franchises that are born, and new ideas. And once all the dieas have been exhausted, they create a new expansion to give life to another 140 games.

And remember- Miayamoto has always stated that games don;t have to use every feature of the DS to be a great game. These are simply tools developers can use. The same is true for Revolution. The possibilities are only limited to a developers creativity and imagination, which I hope expand much farthr than your own. Just because it's different, you say there's no way it can play games better. So stick to your button-pushing. But I personally don't push a button in real life to throw a punch. You want realism in games? Revolution's got it.

And whatever PS3 or 260 can do, Revolution can do with its classic-style expansion. But whatever Revolution does uniquely, the other 2 can't immitate. And before you say there's nothing wrong with current controllers, first remember who got it to that state, then remember that even Microsoft and Rockstar have complimented the DP Device. And there's nothing wrong with change. I for one am tired of the same old war game or GTA clone coming out every other week.

And to the guy that said it's not targeting his demographic, what would that be? Nintendo's targeted audience is the same as DS - everyone, from kids, teens, adults, grandparents, females, males, beginners, casual gamers, hardcore gamers... You've got online play, 20 years of backwards-compatible content spanning 6 consoles, plus a DVD player. The ideas I listed above can be used in all types of genres, and a wide selection have already been confirmed or hinted at by developers. They range from WarioWare-type games to mature gothic horror games. Or is it 'cause they haven't announced 50 Cent 2: Another Awesome Hit? 'Cause we need more games like *that.*

King of All Cosmos has no love for Revolution

Apr 19th 2006 5:55PM (Joystiq)
13. This guy is right. Since when does a controller make a console next-gen?

Posted at 4:51PM on Apr 19th 2006 by Pretty Obvious 0 stars
___

Since when does the same thing we've been doing for the past 20 years make a console next-gen?

And by the way, Nintendo calls it "new-gen." And all the developers are loving it.

The ironic thing is, Miyamoto praised Katamari Damacy, saying during an interview he wished he had thought of it. Now for a developer to say a controller shouldn't influence the enjoyment of a game... If it leads to innovation and sparks new game ideas, control methods, and even new genres, I would think that would be a good thing. And what if we still had the Pong paddle? The dual analogs sure influenced Katamari, as the game is pretty much built around those two things alone. His remarks contradict his own feelings - he didn't even want to make the 2 Katamari sequels and has recently said there's no room left to expand the series. It's like he's in a desert complaining about how thirsty he is and the Kool-Aid guy's been right by his side the whole time!

"But man, where can I find something to drink?"
::Kool-Aid man dances around:: "Oh yeah!"
"Quiet Kooly, I'm trying to think where there might be something to drink!"
::Kool-Aid guy in disbelief, shaking his giant pitcher of Kool-Aid::

If I had a Katamari Ball, I'd roll Keita Takahashi up with it for being an idiot. If he doesn't want innovation, what does he want? Graphics? Katamari didn't have that going for it, so what's his point? Does his check come Sony?

But yeah, I'm sure his opinion will change within a year. And even if it doesn't, there will be plenty of great games for Revolution to even care about his opinions. He can continue to not make games while everyone else has fun.

Sony confirms plans to chuck boomerang controller (and it won't come back)

Mar 22nd 2006 10:49PM (Joystiq)
"14. why do some of you guys hate playstation so much?
And why do you have to say something bad about evry single bit of PS3 news.

Posted at 10:32PM on Mar 22nd 2006 by kyle"

Let's see....why indeed....

Nintendo announces Rumble Pak...Sony releases DualShock.

Nintendo announces 20 years of downloadable games, Sony announces downloadable PSone games.

Nintendo unveils the Free-hand Controller, Sony suddenly has a redesigned controller that will be "revealed at E3" [quote by Phil Harrison of Sony, with emphasis on "revealed"]

Why do we hate Sony so much....

And now the latest word is they're all for in-game advertising. Great. Who wants to bet they'll still charge 60 bucks per game while making money off of advertisements?

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