Fantastic episode guys. The first one I've enjoyed with the new format.
The structure of this episode was perfect. Just enough info during the interview portion to lay the foundation for a solid round-table. Also, the production of this episode felt more solid with less jarring interruptions to introduce people.
This will be a show worth listening to as long as you keep the topics relevant, and the round-tables honest. I'm back on board.
Irrespective of our differences of the state of high-end gaming journalism, magazines and paper based publications are on the way out.
Some companies are digging in their heels trying as best they can to "understand" or "reinvent" themselves to cope. The reality is, they dont want to listen to the truth. There is a reason we dont send telegrams or hand written letters anymore - old communication methods die of and a replaced, that is just the way it goes.
You can be short-sighted like Blockbuster and pretend that people still want to rent videos until the end of eternity, or you can shape-up and adapt to the current trends of society and the demands of consumers.
Yeah, cause reading about 3 month old news is gonna be awesome. Interviews help me sleep at night, see the joystiq podcasts.
Video Game coverage is interactive these days. People expect screenshots in HD, full 720p, 1080p videos of gameplay to satiate their appetites and wash it down with a full fledged comment system so you can see how your opinion stacks up. All this needs to happen in real-time or you are behind the curve.
Reading a $10 magazine with high-brow, pinkie up journalism sounds like a one way trip OUT of the bone-zone.
For those who aren't aware, Chris has taken the high road yet again this week and lashed out at the Joystiq community.
I have read a number of these responses from longtime fans of this show, and they are far from the typical Internet whining or bashing. A lot of folks signed up specifically to give feedback on the show.
That hasn't stopped Chris from calling out the Joystiq commenters:
"I've gotten more positive feedback than negative – the commenters are the squeaky wheels. Just sharing that." Chris Grant via twitter.
This whole thing is just too serious. I feel like I'm listening into a Monday morning conference call.
The interview segments are too drawn out, like they have to be stretched to fit a pre-determined time slot. There are very few developers who are worth listening to. Most of them are introverts and lack the charisma to hold the listeners attention, which is required when listening to a podcast. There is a reason why gameplay videos are almost always played while a developer in being interviewed.
Other than that, it's not too bad. Just not my cup of tea. I look to unwind listening to podcasts on my way home from work, and this is just too "sit up straight" for me.
I appreciate the hard work you guys put in for a free product. I still love the Joystiq site and will continue to visit.
The Joystiq Show - 005: Hyper Mega Capcom Edition
Aug 11th 2011 10:37AM (Joystiq)The structure of this episode was perfect. Just enough info during the interview portion to lay the foundation for a solid round-table. Also, the production of this episode felt more solid with less jarring interruptions to introduce people.
This will be a show worth listening to as long as you keep the topics relevant, and the round-tables honest. I'm back on board.
Square Enix earnings drop, lack of 'major title releases' to blame
Aug 5th 2011 12:50PM (Joystiq)If Call of Juarez the Cartel is any indication of what this studio is capable of, it will turn out to be a major turd.
With a Q? The Joystiq Game Show - 001: Sonic Bonanza
Jul 30th 2011 9:13AM (Joystiq)GamePro magazine switching to quarterly schedule
Jul 26th 2011 3:42PM (Joystiq)Irrespective of our differences of the state of high-end gaming journalism, magazines and paper based publications are on the way out.
Some companies are digging in their heels trying as best they can to "understand" or "reinvent" themselves to cope. The reality is, they dont want to listen to the truth. There is a reason we dont send telegrams or hand written letters anymore - old communication methods die of and a replaced, that is just the way it goes.
You can be short-sighted like Blockbuster and pretend that people still want to rent videos until the end of eternity, or you can shape-up and adapt to the current trends of society and the demands of consumers.
GamePro magazine switching to quarterly schedule
Jul 26th 2011 1:54PM (Joystiq)Yeah, cause reading about 3 month old news is gonna be awesome. Interviews help me sleep at night, see the joystiq podcasts.
Video Game coverage is interactive these days. People expect screenshots in HD, full 720p, 1080p videos of gameplay to satiate their appetites and wash it down with a full fledged comment system so you can see how your opinion stacks up. All this needs to happen in real-time or you are behind the curve.
Reading a $10 magazine with high-brow, pinkie up journalism sounds like a one way trip OUT of the bone-zone.
Groove Coaster is an iOS rhythm game
Jul 25th 2011 3:08PM (Joystiq)The Joystiq Show - 003: Localization of the Damned
Jul 15th 2011 4:36PM (Joystiq)Star Fox 3DS case is environmentally friendly in a neat way
Jul 15th 2011 8:30AM (Joystiq)The Joystiq Show - 002: Unsung Games of E3 2011
Jul 11th 2011 11:12AM (Joystiq)I have read a number of these responses from longtime fans of this show, and they are far from the typical Internet whining or bashing. A lot of folks signed up specifically to give feedback on the show.
That hasn't stopped Chris from calling out the Joystiq commenters:
"I've gotten more positive feedback than negative – the commenters are the squeaky wheels. Just sharing that." Chris Grant via twitter.
Keep it classy, Chris.
Classy, Chris.
The Joystiq Show - 002: Unsung Games of E3 2011
Jul 8th 2011 3:45PM (Joystiq)The interview segments are too drawn out, like they have to be stretched to fit a pre-determined time slot. There are very few developers who are worth listening to. Most of them are introverts and lack the charisma to hold the listeners attention, which is required when listening to a podcast. There is a reason why gameplay videos are almost always played while a developer in being interviewed.
Other than that, it's not too bad. Just not my cup of tea. I look to unwind listening to podcasts on my way home from work, and this is just too "sit up straight" for me.
I appreciate the hard work you guys put in for a free product. I still love the Joystiq site and will continue to visit.