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InvaderGir

Member since: Sep 11th, 2007

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'Pokemon Conquest' brings Nobunaga's Ambition stateside on June 18

Apr 4th 2012 2:01PM (Joystiq)
Generation IV comes out....

"Ugh, the series is so stiff and old!"

Generation V comes out, adding numerous features....

"Ugh, it's still so boring!"

A tactics game featuring Pokemon comes out....

"Ugh, it just feels so stale!"

The kids who complain about Pokemon either A: Never played it, B: Bought one game and were outmatched by everyone including the 5 year old at the bus stop playing his older brother's Game Boy, or C: Wouldn't complain whatsoever if there was a "Zombies" mode with DLC from Nintendo for future towns to fight the zombies in.

Go away, let the real fans play. Thanks.

Kid Icarus: Uprising stays put with bundled stand [update: coming to all regions]

Jan 14th 2012 11:11PM (Joystiq)
Where do I begin....

Having played Uprising at a trade show, the game is not unplayable by just holding it in your hand. It's not even remotely awkward. The stand is most likely intended for children, as balancing the system with their left hand could become tiresome after a long period of time. But anyone over the age of 14 will have no problems dealing with it.

If you claim that things like the optional free stand are 'decision breakers' for you, that's pretty pathetic. Anyone who is getting rid of their 3DS because of this didn't really want one in the first place. And those that 'wah' over decisions Nintendo makes really aren't gamers to begin with or are really terrible at actually doing research.

So far the only game that will require you to fork over considerable dough is Resident Evil: Revelations ($50 game, the first in the system's library, and a $20 periphial). Monster Hunter Tri G requires the CPP and is, last I checked, selling obscenely in Japan. But then again, their consumer base tends not to be whiney children about these types of things. So who knows.

If you feel like you have a gun to your head to buy Kid Icarus, you're going to buy it regardless of the optional free attachment being included for young gamers. If you're really that uptight about how "THIS IS SUPPOSED TO BE PORTABLE GAMING!!!", go read how every review for the Vita starts off with "Let's just make one thing clear: This system stretches the imagination for what 'portable' is supposed to be". People snivvel and whine that they want better technology for cheaper prices, and when they get them they complain even more that it's too big to fit in their pocket. Bite the bullet, suck it up, know your role, and shut up.

Try fitting a Game Gear in your pocket and come talk to me about "portable handheld".

Duke Nukem Forever review: Fail to the King, Baby

Jun 10th 2011 2:37PM (Joystiq)
@Everyone who regards people still spending money on this regardless of it being bad knowing Gearbox is relying on these sales to make a sequel:

Welcome to the gaming industry. Everyone's been that fool at one point or another. Call of Duty is the leading herd culler of this current generation. Anything Sony produces is a close second.

@Everyone who scoffs at those buying the 'Balls of Steel' edition solely on face value of owning the legendary DNF and that it will never be remembered in future years:

Welcome to hypocracy, have some cake. You're posting on a review for the longest, most legally drawn on sequel in gaming history, whether for the attention of people you've never met or for the sake of being part of the club. The BoS edition is not going to be worth 20 grand in 10 years, but given that it IS a CE for such an infamous title with such a long history that .2% of the population will fork over the $100 for that changes things significantly. Just because every bro and Johnny D-Bag owns a McTavish bust with Night Vision Goggles doesn't mean every gamer will have 'the King' adorning their shelves as well. If you don't understand the system, you never will. Or you're one of the millions who bought a miniature helmet with their Halo 3 and were pissed it couldn't be turned around and sold for $400 a month later.

The game took two years to publish, not 13 years to develop. It had stages, all of which were scrapped at their respective dates. Gearbox was given a mound of crap and told to polish it until it had a shine because they took a similar mound of crap (Borderlands), polished it well enough, and managed to sucker 6 million people into enjoying it. Well unfortunately despite such an experiment working before, it wont work now. Shock. Surprise. Amazement. Whatever.

This is the industry we live in. Best you can do is strap yourself in and enjoy the ride. Just... don't enjoy this ride.

Super Street Fighter IV: Arcade Edition review: Yun-balanced

Jun 8th 2011 6:21AM (Joystiq)
@Coldbrand Oh c'mon man! Wesker, Chris, and Arthur were the God team! Untouchable! Broken matches all around! Projectiles everywhere! WE'LL NEVER BEAT THEM!!

....That is until we actually played the game ourselves. :D

Video: Duke Nukem Forever early access demo unzipped

Jun 5th 2011 8:30PM (Joystiq)
A few things:

-Saying the game should be amazing for being in development in 13 years is a bit much. The game's current form has only been in development for 3 years, it has existed for 13. Huge difference. Even then, time is not a factor on quality. Too Human took six years of Silicon Knights' time and effort. Star Wars Rogue Leader took six months. Yeah, feel free to compare the two.
-Demos are FAR from indicative on a game's final product. Batman Arkham Asylum was a two minute challenge map. Aside from the name Batman (this being the 22nd game since the conception of video games, and the only one to score above an 8.5), had the demo been any form of a representative of the 'best assets' Arkham had to offer it would've been avoided like the plague. Inversely, Brutal Legend's demo had not a single element of its uncharacteristic (and horrifically mediocre) RTS gameplay that encompassed 99% of the final game's core gameplay AFTER the first boss which was- wait for it- the end of the demo. So to believe a demo is the end-all-be-all sign of a game's design is just blatent ignorance.

That said, I had a hunch this would be the same demo sampled at PAX East, which was a slightly enhanced demo unveilled at GDC. It reflects exactly what the game would expect to be: Duke Nukem 3D in next-generation graphics. The problem in why this makes the game seem mediocre is because, at its core, DN3D is a mediocre FPS. Its legacy is what sells the game (ex: no one buys Leisure Suit Larry for the stellar gameplay). When it was released, it was part of a vast minority marketshare (see: anything Id Software ever released being the only other games) where it used its uniqueness to stand with the big boys. "Aww, you fight demons? And you fight Nazis? F*** you both, I bang strippers and take a deuce on my enemies. Oh, and I quote They Live and Evil Dead movies. Yup, you WISH you were me."

Now, in 2011, 1/3 of the market is shooters. So when you take Duke Nukem 3D, add an HD polish, and try to alter it to match modern shooters (two weapons only, regen health bar), you're asking for trouble. Especially when you drop it in the HaloCoDBrinkBulletstormGearsResistanceKillZoneCrysisBattlefield kiddie pool and expect it to rise above the waves. The classic poop jokes and gratuitous nudity that made it taboo for us to play when we were younger will still define the title, but not if it doesn't have anything else to back it up. It'd be like Mortal Kombat coming out and their pitch for it was "HEY! WE HAVE BLOOD! HEY! BLOOD! OOOOOOOO!! BLOOD!!!". Neat, blood. But... is that it?

It is what it is. I just hope Duke realizes that while he may still think he's "the King", there are ALOT more knights in the castle this time around. And yeah, pretty sure they forgot the gum too.

Mortal Kombat's first two downloadable fighters revealed

Mar 27th 2011 11:23PM (Joystiq)
The best arguement I hear against DLC is the statement "I remember back in my day when games were released complete." Really? You mean during the period when it was impossible to release DLC? So we just go ahead and assume every game automatically finished 'complete', as opposed to the numerous followup interviews with developers and creators 'back in the day' who used common phrases like "Yeah, but I wish we could've added _______."

People have been complaining about DLC since someone at Bethesda had the UNHOLY AUDACITY *violently throws chairs and cuts his wrists while crying* of charging $1.20 for putting armor on your horses back in 2006. But like all lemmings/young voters/college kids in general, you're going to buy it anyway. You'll come on these boards and rabble rabble rabble. "Well I just wont buy it! That's one more studio I wont buy games from." Congrats, and while the 100 people to your 1 that will buy it cancel your silent protest out, I hope you enjoy your well of games slowly dry up when you realize "Oh crap! Everyone's doing this!".

If you're still surprised by DLC, especially in a fighting game of all things, please stop playing video games. If you're still vocally pissed off about DLC enough to shove it and the hairbrained theories of why it shouldn't exist down our throats, just get it over with and shotgun some Liquid Drano. Because your angry, angsty WAHbulance isn't allowed to park in the grown-up's parking lot called life. And since last I checked none of these 'nickel-n-dime' jobs are mandatory to play your games, your precious liberated-yet-unappreciated freedom is well intact.

Capitalism. Google it. If the results are not to your liking, Cuba is a plane ride that way.

Playing DS on a 3DS is less than ideal

Mar 23rd 2011 2:00AM (Joystiq)
Someone never played GBA games on a DS. I fail to see the issue here.

My Pokemon Black will take my new 3DS and LIKE IT!

Joyswag: Dreamcast Collection, soundtrack vinyl and 'Still Thinking' hoodie

Mar 22nd 2011 1:16PM (Joystiq)
Choosing one Sega game is like choosing one child to be spared: a painful task, but I'll try.

Given that the Dreamcast was in a realm all its own, I'll start here. There were quite a few that held me to that oblong controller: Crazy Taxi, with its simple but frantic race-to-the-next-marker gameplay that kept the adreneline flowing; Power Stone, with its seemingly endless supply of multiplayer fun and excitement; and Sonic Adventure 2, because it was so convoluted and obscene that you couldn't turn away. But one will always stand out enough to earn the rank as one of my favorite games of all-time: the genre defining Soul Calibur. For me, Soul Calibur was THE reason to own a Dreamcast, delivering the complete package that still stands the test of time today in its digital distribution. With everything it brought to the table, Soul Calibur easily delivers on everything that made the Dreamcast the iconic staple it is today.

But as far as Sega games go, there will always be one eternal favorite (not to mention, it's ranked higher on my afforementioned 'all-time favorites' list), and it comes from the Sonic series. Sonic games always have a habit of defining my childhood memories, whether it's Sonic 1 ushering in that sense of awe or Sonic 2's tireless gauntlet as my friends and I frantically rallied to beat the Death Egg (with no rings?? you fiends!!). But the defining moment came not from one game, but two put together, when Sonic & Knuckles introduced the once-in-a-lifetime "Lock-On Technology" and transformed Sonic 3 into a multi-tiered 20+ level epic that rivals most games of this generation. It didn't need CG or voiceovers, but conveyed the penultimate Sonic story that defined a major benchmark in his legacy and proved that, regardless of their hardware endeavors, Sega was a force to be reckoned with where it mattered: story. To this day, I still get pumped in the fast-paced race of the Doomsday Zone climax.

If a Genesis era game can still have this effect years later, that speaks volumes to me as a gamer.

Marvel vs Capcom 3 preview: Crossover chaos

Jan 8th 2011 12:55AM (Joystiq)
Not going to lie, that video looked attrocious. I don't care if the elitists on here say we can't judge Arthur because no one's found build time to target his weaknesses, as a veteran of fighting games/tournament play fighting games that character is easily untolerable by any standard regardless of what counter-combo some basement rat cooks up 2 years from now. And 'Invincible' is just a word, kids. Focus more attention on your contradictions that the characters you feel are 'god' in MvC2 were already known to be within weeks of its release- just how these ones are being judged now.

In any event, the game visually looks nice but overall is unimpressive. And while this may be an 'early build', it's within the 30 day time frame before the game goes gold. This isn't beta. This is near final. Fixes are in order if a true successor this plans to be.

And lastly, those that are claiming that future DLC requiring futher payments is Capcom's responsibility are looking at the wrong end of the VS in the title. This is a figurehead corporation that increased the cost of its issues the same month its rivals decreased theirs. And let's not forget the "Marvel Ultimate Alliance: Gold Edition"....

Joyswag: Grasshopper Manufacture prize pack -- with NMH2 Hopper's Edition, OST & erotic comic

Dec 9th 2010 11:14AM (Joystiq)
Catnip ball and a treadmill works every time, followed by 50 reps, 50 squat thrusts. That's exercise. Cat exercise....

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