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TX2

Member since: Sep 12th, 2007

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Joystiq106 Comments
Joystiq Nintendo163 Comments

Resident Evil 'Revelaitons' misprint makes it to retail [Update: Capcom offers statement, replacement]

Feb 3rd 2012 10:11PM (Joystiq)
You'd be Surpirsed how common it is for a mispirnt to be ovrelooked.

Capcom net sales down 29%, Monster Hunter sales strong (again)

Feb 2nd 2012 10:52AM (Joystiq)
Well if it's not monster hunter that's selling poorly...
and it's not streatfighter that's selling poorly...
Then I wonder what franchise they've invested so much money in for the past nine months on ridiculous spinoff games that they've been trying to make more like call of duty would affect their sales so badly?

Why Final Fantasy XIII just didn't work

Jan 14th 2012 12:24PM (Joystiq)
I actually started to hate the game the moment you left cacoon and it got LESS linear.
At least before hand, the dungeons were short, and you kept cutting between characters in new scenes so it always had a fast pace to it. But then everything just SLOWS DOWN TO A TRICKLE. and not only are you overwhelmed with all these sidequests to do, but their in this vast Open area where it's easy to overlook one (becuase their just a bunch of lifeless stones).

What WAS way too linear, however, was the Crystarium system, and the equipment upgrades which were complicated as hell, but still just "throw money at this weapon to make it better"

Mole Kart is the iOS Mario Kart rip-off you never wanted

Jan 12th 2012 11:15PM (Joystiq)
For once, Nintendo has the opportunity to sue someone else.

What motion controls could do for JRPGs

Dec 17th 2011 12:14AM (Joystiq)
JRPGs have been using gimmicky combat systems to make their games stand out more for YEARS. Timed hits, convoluted magic systems, DDR like command inputs.

After the first 2 hours of gameplay, do you know what the Player always ends up doing whenever an encounter pops up...? They ignore all that crap and just mash the A button until the screen goes back to the dungeon and they can get back to playing the game.

You don't "fix" an RPG by focusing on the fighting. You fix an RPG by focusing on the little status bars that go up AFTER the fighting.
Final Fantasy 13 didn't suck because of it's battle system, it sucked because it's level up system unimaginative and nothing but spectacle and it's equipment upgrade system was just broken.

I'd love to see more games with Skyward Sword's innovations, but this is hardly something that will save the JRPG genre. Slapping a clock on a broken air conditioner doesn't fix the air conditioner. it just makes it a really bulky clock.

'Shifting World' brings world-flipping puzzle platforming to 3DS

Dec 6th 2011 1:32PM (Joystiq)
I will try to act surprised when the games ends with an unavoidable wall of spikes death. :)

PSA: inFamous 2 and Festival of Blood now support PlayStation Move

Nov 3rd 2011 11:33AM (Joystiq)
And here I thought sony had forgotten about Move.
heck, I was expecting a patch for infamous 1 to have move support the day that controller came out.

Iwata reveals three canned Kirby games, more than a decade in the making

Oct 26th 2011 1:11PM (Joystiq)
new WiiU collection: Kirbies Graveyard.

It's like Kirby superstar except a collection of what's left of his cancelled games.

Welcome to the Theatrhythm: Final Fantasy theater

Oct 18th 2011 6:36PM (Joystiq)
Halfway there. Come one FF. 4 player rockband esq team RPG quest.

Half being in sync with the monster's attacks
half improvising your own chords and rythm to counter them

We can't just keep putting a new coat of paint over parappa the rapper for 14 years.

Resident Evil: Revelations uses the 3DS slide pad just like you'd expect

Oct 13th 2011 2:13PM (Joystiq)
@baby sea tuna
It was hard going back to duel analogue on Resident evil 5 after playing 4 on the Wii.
Still waiting for capcom to release a PSMove version of RE5.

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