Asauce
Member since: Apr 13th, 2006
Asauce's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 18 Comments |
| Engadget | 1 Comment |
| Joystiq Playstation | 2 Comments |
| Joystiq Nintendo | 68 Comments |
Featured Stories
PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

Sarcastic Gamer parodies Wii Fit
Jul 17th 2007 5:01PM (Joystiq Nintendo)Bwahahah! :D
ScrewAttack hammers away at Wrecking Crew
Jul 14th 2007 12:44PM (Joystiq)E307: A closer look at the Wii Zapper
Jul 11th 2007 9:27PM (Joystiq Nintendo)RE: Umbrella Chronicles trailer, now in the English
Jun 27th 2007 2:00PM (Joystiq)Everybody Does Free Market Research for Nintendo Channel
May 7th 2007 7:58PM (Joystiq Nintendo)What's coming to the Virtual Console?
Apr 23rd 2007 7:39PM (Joystiq Nintendo)Hands-on with Resident Evil: The Umbrella Chronicles for Wii
Apr 13th 2007 9:24PM (Joystiq).....
Hey look, it's a bird! *Runs and hides behind a tree*
Today's duckiest video: Rockin' Duck Hunt
Apr 10th 2007 12:33AM (Joystiq)Today's "looks good on paper" video: Super Paper Mario commercial
Apr 8th 2007 2:02AM (Joystiq)*Sigh* and I have yet to finish Thousand Year Door.
Wii Warm Up: Superfluous waggle
Apr 7th 2007 3:06PM (Joystiq Nintendo)The thing is, the Wii's motion controls are not as capable as we originally thought they were back in 2005. I won't go into details, but basically, if we want this detection of "any direction in 3D space", we have to use the sensor bar for that (I'm not talking about tilt, just relocating the controller). This doesn't allow for a lot of free motion or movement.
On the other hand: In my opinion, awkward controls can still be cool. Take Wii Play, for example. A lot of people don't really like that game, but I love it. I love playing Table Tennis. Sure, I'm not replicating the exact same movements that I would in the real thing, but still, there's something intriguing about just using the pointer function to move my paddle.
So... there's a plus side to it. So yeah, "waggle controls" aren't necessarily just a programming decision, but the programmers don't really have the choice of making the real movements detectable.
As a sidenote: Waggle controls can be good or bad. It just depends on you you implement it.