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Gman

Member since: Apr 13th, 2006

Gman's Latest Comments

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Joystiq6 Comments
Joystiq Nintendo29 Comments

Eternity's Child will include level editor

Apr 17th 2008 9:20AM (Joystiq Nintendo)
I was tracking this game up until I saw the gameplay video, then lost all interest. Sorry, Luc. I will read the reviews when they come out to help make my opinion.

GDC08: Head tracking Easter egg included in BOOM BLOX

Feb 22nd 2008 5:31PM (Joystiq Nintendo)
WiiWare will probably be a great place for developers to experiment with this. How about Tempest, with head tracking, on WiiWare for $15? I'd buy that.

This holiday season will make or break the Wii

Nov 9th 2007 3:32PM (Joystiq Nintendo)
Sigh. Most of the 3rd party games have been shovelware! Guitar Hero 3 is selling. Resident Evil as well. Raving Rabbids did well, surprisingly. When 3rd parties stop making craptacular movie tie-ins, YAPA (Yet Another Partygame Anthology), and dirty PS2 ports, the sales ratio will improve.

Is this guy trying to say that Nintendo is doomed because Wii owners aren't buying the cheapest, high-margin schlock that his studio can shovel out? I take that as a compliment. If all he wants to put out is this sort of crap, please DO stop developing for the Wii. Don't let the door hit you on the way out.

Gamers respect Samus too much to picture her naked?

Sep 13th 2007 3:25PM (Joystiq Nintendo)
It could also be the game's focus on isolation and general lack of male (or even human) characters besides Samus. Usually, the more sexual tension there is in a game or show, the more likely you'll see fantasy work that capitalizes on it.

Peter Moore: Wii's success is making us rethink our strategy

Feb 26th 2007 2:31PM (Joystiq Nintendo)
Contrast this remark to Phil Harrison - "PS3 demand is unprecedented la la la la la I can't hear you la la la la la!" Uh, some of that is added by me. ;)

Wii cost broken down

Dec 14th 2006 2:10PM (Joystiq Nintendo)
I think this just demonstrates that $200 may have been an unrealistic price for consumers to pay, even though that's what we all wanted.

Not included in this breakdown are:
- Packaging
- Manuals
- Video cable
- Sensor bar
- Sensor bar stand
- Adhesive tape
- Wii Remote
- Nunchuck
- Console stand
- Vertical stabilizer stand
- Wii Sports

Let's assume that "manufacturing cost" is simply putting everything together into a sellable box.

Does this list then include fans, heatsinks, cables, thermal compound, the Wii enclosure itself into the balance? I also don't see shipping costs.

Let's not touch marketing, because it's debatable whether any company includes that as part of the cost equation when they sell the hardware. But everything that you could possibly get in or on the box must be bought and shipped by Nintendo, at cost to them. The things I've listed aren't necessarily substantial - but I'll bet they eat into that ~$40 margin pretty quickly.

If you add the PS3 column, it comes to $596.50, yet they have 805.85 written down. It's all sorts of weird. We already know that NA retails make about $3 profit from a PS3 sale and about $13 from a Wii sale. I just don't see this information fitting together with anything.

What do you think?

Mysterious Wii System Update

Nov 30th 2006 4:29PM (Joystiq Nintendo)
I know of one thing that was changed, besides parental controls. I found this update because I tried to enter the Wii Shop Channel, and it said "There is an update for the Wii Shop Channel. Go get it and come back!" Well, that wasn't the precise language, but you get the idea.

So I do all that, go back to the shop, and the bouncing pointer issue has been fixed. That's all that appears different, though. For those of you not experiencing this issue, here's the basic description:

All buttons in the Wii Shop channel cause the pointer to bounce down and then back up when you press them. I do not experience this in any channel, the main interface, or in any game. Only in the Wii Shop Channel. It bounces down about half its height, pauses for a fraction of a second (let's say about half or three quarters of a second), and then rises up again to where you had been pointing it.

Wii's Zelda charms non-gamer, Wii Sports, others fail

Nov 2nd 2006 12:25PM (Joystiq)
I don't see this article as being a negative. It's not absolutely glowing, so comparative to most of the Wii press so far, it's a bit different.

But that being said, she claimed that she's totally not into video games. She's the sort that never saw the point. I know her type - my girlfriend and some of my family and friends are like her. They dismiss video games outright, typically because the pad is just so foreign to them. That she has gone from 0% to 50% on video games because of the Wii is a big step, and an important one, after all: part of the gaming community's excitement for Wii is because we know we'll get more people involved. It's partially, if not mostly, the social aspect that makes it a compelling console.

Nintendo booth tour at AARP event

Nov 1st 2006 10:53AM (Joystiq Nintendo)
Awesome. That guy goes from puzzled to grinning like a kid in 15 seconds. The power of Wii!

Wii hands-on worries about controller, likes games

Oct 27th 2006 12:05PM (Joystiq)
@> (#15)
"I dont want to bring up this one-to-one mapping non-sense again (wii aint), but, if you cant comprehend the technical points (most of the Wii demographic) then go on and beleive what Nintendo tells you. .. oh, and ducking behind a couch will avoid damage in RedSteel too."

Well, the OP was talking about Wii Sports, not Red Steel. Red Steel is gesture based, but Wii Sports is much more, how shall I say it, analog. In baseball, it's pretty much 1:1. In tennis, any swinging gesture will swing, but the rotation of your hand as you swing is used 1:1 as a real racquet would for ball english. Etc. etc.

@crono141
"Sony spend their R&D on new processors and media. Nintendo spent theirs on new controls. If you take out whats NEW in both, you're left with ps2+/gamecube+."

++. An excellent point.

You know, one of the reasons Nintendo didn't release this as a Gamecube peripheral is because they have stated the GC isn't powerful enough to handle it. I'll believe that - the Wii remote takes somewhere between 200 to 300 samples per second. A PS/2 mouse, for comparison, has a sample rate of about 40 or 50Hz. USB mice are of course much, much higher.


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