cole
Member since: Apr 13th, 2006
cole's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 32 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Nintendo | 7 Comments |
Featured Stories
Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Poll: Does Guitar Hero Aerosmith support Rock Band guitars?
Jul 2nd 2008 3:55PM (Joystiq)Notice how the pink and white word bubble is two of the same images that are mirrored and then placed next to each other. Only here they overlap and look pretty amateurish. WTF?
See the first image from Quantum of Solace
Jun 21st 2008 1:53AM (Joystiq)Zero Punctuation shines the spotlight on No More Heroes
Apr 10th 2008 12:11AM (Joystiq Nintendo)Zero Punctuation believes in No More Heroes
Apr 9th 2008 11:40PM (Joystiq)I think he got alot of heat for making Killer7 on-rails... so I felt like this was his way of saying... "OK you bastards you want open world, I'll give you open world! But its gona suck just like I think every open world game sucks!" I've never read that deeply into a video game design, but then again most games are pretty straight forward. NMH is anything but...
Zero Punctuation shines the spotlight on No More Heroes
Apr 9th 2008 11:37PM (Joystiq Nintendo)Zero Punctuation believes in No More Heroes
Apr 9th 2008 11:25PM (Joystiq)About half way through the game I became convinced that the reason that the open world city is so dull and uneventful must be because Suda 51 was using it to make a comment about either his opinion that GTA offers a large expansive world with relatively little to do, or more likely, it was a statement about how most GTA clones do little to add to the sandbox genre and never live up to the high standard set by GTA.
So by intentionally making a rather boring sandbox city in NMH, the designer is simply mocking all the other games who try so hard to emulate GTA and fail...
But then I kept saying... that can't be right... if he really felt that way about GTA clones then the best way to show them up would be to make an awsome Suda 51 style GTA clone that really kicked ass.
Not sure if this makes any sense, but do you know what I mean? Did anyone else feel this way?
Zero Punctuation shines the spotlight on No More Heroes
Apr 9th 2008 11:23PM (Joystiq Nintendo)About half way through the game I became convinced that the reason that the open world city is so dull and uneventful must be because Suda 51 was using it to make a comment about either his opinion that GTA offers a large expansive world with relatively little to do, or more likely, it was a statement about how most GTA clones do little to add to the sandbox genre and never live up to the high standard set by GTA.
So by intentionally making a rather boring sandbox city in NMH, the designer is simply mocking all the other games who try so hard to emulate GTA and fail...
But then I kept saying... that can't be right... if he really felt that way about GTA clones then the best way to show them up would be to make an awsome Suda 51 style GTA clone that really kicked ass.
Not sure if this makes any sense, but do you know what I mean? Did anyone else feel this way?
DS Fanswag: Win a Cobalt DS Lite
Feb 15th 2008 7:11PM (Joystiq Nintendo)Japanese hardware sales, Nov. 19 - Nov. 25: Informative puppeteer edition
Dec 1st 2007 6:16AM (Joystiq)Today's least surprising video: Boogie on the DS
Sep 7th 2007 1:55AM (Joystiq)Hopefully the sequel has an even better sound track, maybe some Queen?