Zeromaru
Member since: Apr 13th, 2006
Zeromaru's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 75 Comments |
| TUAW.com | 54 Comments |
| Engadget | 1 Comment |
| Joystiq Playstation | 1 Comment |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

New games this week: Mirror's Edge edition
Nov 10th 2008 4:09PM (Joystiq)New games this week: Mirror's Edge edition
Nov 10th 2008 3:45PM (Joystiq)I can't remember the last time I wanted a game so badly.
Rock Band 2 bonus DLC codes are being sent out
Nov 6th 2008 5:12PM (Joystiq)Sony UK exec on DLC: 'Nothing is ever exclusive'
Nov 2nd 2008 10:31PM (Joystiq)Sony UK exec on DLC: 'Nothing is ever exclusive'
Nov 2nd 2008 9:30PM (Joystiq)Also don't bother arguing back, as you missed my point like... well, I can't even come up with an appropriate analogy. My point was that they ALL pay for exclusivity, and that some developers AREN'T doing it anymore. I didn't say anything about companies paying for non-exclusivity, which doesn't really make sense: bringing a product designed for a competitor's platform to your own in addition to theirs will only serve to bring increased sales from entirely new customers: a very small demographic for high-profile games in existing series. And even then it will only bring sales if your platform has some point to make it more worthwhile than the other (and in the case of FFXIII, any customer planning it but doesn't already have a PS3/360 is more likely to get a PS3 as Final Fantasy is a previously-Playstation-only franchise). Microsoft paying for FFXIII to be multiplatform makes no sense. Square making FFXIII multiplatform makes complete sense.
Sony UK exec on DLC: 'Nothing is ever exclusive'
Nov 2nd 2008 9:28PM (Joystiq)Also don't bother arguing back, as you missed my point like... well, I can't even come up with an appropriate analogy. My point was that they ALL pay for exclusivity, and that some developers AREN'T doing it anymore. I didn't say anything about companies paying for non-exclusivity, which doesn't really make sense: bringing a product designed for a competitor's platform to your own in addition to theirs will only serve to bring increased sales from entirely new customers: a very small demographic for high-profile games in existing series. And even then it will only bring sales if your platform has some point to make it more worthwhile than the other (and in the case of FFXIII, any customer planning it but doesn't already have a PS3/360 is more likely to get a PS3 as Final Fantasy is a previously-Playstation-only franchise). Microsoft paying for FFXIII to be multiplatform makes no sense. Square making FFXIII multiplatform makes complete sense.
Sony UK exec on DLC: 'Nothing is ever exclusive'
Nov 2nd 2008 8:27PM (Joystiq)... oh wait, they did.
Buying exclusivity is bad for the economy, but good for business. At least, good for business of the company buying the exclusivity. Which is why a number of developers are refusing it (look at Devil May Cry 4, Final Fantasy XIII), because they're more likely to get more money multi-platform than the cash a company will give them for bought exclusivity.
Banjo-Kazooie: Nuts and Bolts demo on Xbox Live
Oct 29th 2008 4:45PM (Joystiq)Yes, Virginia, you do have to log out to switch graphics cards on the MBP
Oct 15th 2008 11:47AM (TUAW.com)As for the time required to log out/in again, considering one would be using the discrete card for heavier applications - gaming, 2D/3D graphics, video editing, etc - it's unlikely to be running multiple programs at once, save small-footprint programs like iChat or Mail, which take mere seconds to start up.
Yet Another Fake Tablet
Sep 17th 2008 1:19PM (TUAW.com)That being said, Apple's best bet to compete against netbooks is to load it with iPhone OS (perhaps with a little more Mac features, like a mouse driver, iWork, Terminal, and unsigned apps). It's actually #1 on my wishlist of non-existing Apple products.