Scott Jon Siegel
Member since: Apr 14th, 2006
Scott Jon Siegel's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 106 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Nintendo | 1 Comment |
| Joystiq Xbox | 1 Comment |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Gripes and Glees: One week with Smash Bros. Brawl
Mar 12th 2008 7:25PM (Joystiq)And true dat on the Masterpieces trials. However, if you don't play through them, the only option you're presented with is exiting to the Wii menu. I don't believe there's a way to exit out of a demo early and go right back in Brawl.
Ubisoft reveals DS pedometer for 'My Weight Loss Coach'
Mar 11th 2008 7:47AM (Joystiq)http://en.wikipedia.org/wiki/Pedometer
"Ped-" from the Latin, meaning "foot"
"Pedo-" as in "Pedophilia" comes from the Greek word for "boy." One word's prefix derives from Latin, the other Greek. This has been your language lesson for today.
Parappa crowned greatest game canine
Mar 10th 2008 1:55PM (Joystiq)Majority of women, men swap gender in MMOs
Mar 4th 2008 12:05PM (Joystiq)Heard it here first.
Pong creator Nolan Bushnell working on MMO
Feb 29th 2008 3:30PM (Joystiq)I'll give you Al Alcorn as Pong's designer and programmer, although arguably the production of Pong as an arcade unit (and phenomenon) must be at least partly credited to Bushnell.
And Computer Space *is* arguably the first arcade game, although it performed abysmally in the market, and was highly derivative of SpaceWar!, which itself is widely considered the first video game ever (and most definitely the first open source, community-developed project).
As long as we're doing book recommendations:
http://www.amazon.com/Power-Up-Japanese-Video-Games-World/dp/0744004241/ref=pd_sim_b_img_1
Kohler's book is fairly underrated. Though brief (especially in relation to Kent's behemoth), it gives a fairly insightful look into the culture of video games, particularly focusing on western influences (like the advent of storyline in arcade games, which hit its first peak with the then-revolutionary intro sequence of Donkey Kong). Good stuff.
Trism brings tilt-sensitive puzzle gaming to iPhone
Feb 29th 2008 1:02PM (Joystiq)As innovative as the "gravity" aspect is, though, I'm a bit bummed that it's still a match-three game. The multi-touch screen on these devices opens up all sorts of design possibilities, and yet here we are still making the same game over and over again. That said, it *was* his first game, and he did develop the whole thing in ten days as a first step into Mac development. I just can't wait to see what he comes up with next, now that he has some mastery of the technical side of things.
Danish Lego Racer lost in translation
Feb 28th 2008 7:30AM (Joystiq)http://www.joystiq.com/2007/11/19/todays-most-vulgar-videos-jam-sessions-instant-rockstar/
I thought it might be funny to re-use the same graphic out of context. Guess I was wrong. :/
Lego Indiana Jones to feature two-player co-op, not four
Feb 23rd 2008 11:13AM (Joystiq)Jim Preston: games as art debate is meaningless
Feb 12th 2008 12:14PM (Joystiq)Apple revises trademark to include gaming devices
Feb 11th 2008 11:58AM (Joystiq)