wicko
Member since: Sep 19th, 2007
wicko's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 96 Comments |
| Joystiq Playstation | 85 Comments |
Featured Stories
PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

Splinter Cell HD Trilogy missing another feature: inverted aim
Sep 30th 2011 8:19PM (Joystiq)I just find it funny that we can understand why others don't play inverted, but they can't for the life of them figure out why we do.
Honestly I think the difference is in how we conceptualize shooters. Players who play inverted see it as moving a camera in 3D space, non-inverted might conceptualize it as moving a reticle on a 2D plane.
Killzone 3 adds 'cinematic deaths,' influenced by 'Hollywood realism'
Jul 13th 2010 1:32PM (Joystiq)PSA: PS3 Firmware Update 3.21 available now
Apr 1st 2010 1:02PM (Joystiq)I underwent something similar when I wanted to do iPhone programming. Sure there are ways to do it on Windows but they are less reliable and not officially supported. So I bought a macbook to do it instead.
It's not the end of the world.
Final Fantasy XIII director comments on linearity, early reviews
Feb 16th 2010 1:07PM (Joystiq)With FFXIII not being a shooter, different design ideas need to be considered, exploration is pretty much a requirement to keep it interesting.
Final Fantasy XIII director comments on linearity, early reviews
Feb 16th 2010 12:41PM (Joystiq)I personally couldn't care less if the story had branching paths or not, but nearly straight levels gets boring very quickly. Even mass effect suffered from this, all the fights were pretty straight forward with hardly any variation in design. But they made up for that with a good story that you can do at your own leisure.
The games we want on iPad
Jan 27th 2010 5:19PM (Joystiq)A netbook can do far more than this thing.. that is for sure. Especially the netbooks with ion videocards.
PlayStation 3 hacked; GeoHot releases 'coveted PS3 exploit' - ramifications 'unclear' says DigitalFoundry
Jan 27th 2010 4:50PM (Joystiq)I think I would be most interested in this, not to pirate, but for better media support and copying my discs to the harddrive. Although, technically I'd be happier if Sony could do this on their own, I'd rather not mod my PS3 and risk getting banned from PSN or something.
Square Enix cut a game's worth of content from Final Fantasy XIII
Jan 14th 2010 10:22AM (Joystiq)Also, remember this article? http://www.joystiq.com/2008/08/01/carmack-rage-to-look-worse-on-360-if-limited-to-two-dvds/
Joystiq themselves reference the fee for multiple discs. If thats not enough proof for you I'm sure you can find a direct quote from id or information about the fee elsewhere.
And some of us DO have jobs in the industry, and we know its very unlikely an *entire games worth* of content will be cut because it didn't click with the rest of the game. Remember this game was in development for a very long time, and on the PS3 far before the 360. There have been articles about SE using a dual layer blu-ray disc for the game. So, 50GB on PS3 (well, actually less because of sony security software and other stuff, I don't know the exact value but probably a GB or 2), and ~25GB for 3 dual layer discs (minus about 1 to 1.5 GB per disc for the same reason as Sony).
It's not like developers start going crazy and developing a whole ton of shit without considering how much storage they'll need. It's a waste of development costs having to develop and then cut all this stuff, but they are banking on making up for it with 360 software sales.
It's entirely possible this stuff will be used for DLC, and not be a complete waste. But to say it has nothing to do with storage is naive.
Square Enix cut a game's worth of content from Final Fantasy XIII
Jan 13th 2010 8:59PM (Joystiq)To be honest, I think SE approached MS about FFXIII being on the console and not the other way around. And if thats the case, then its also possible that they would have less leverage on things like this.
Square Enix cut a game's worth of content from Final Fantasy XIII
Jan 13th 2010 8:51PM (Joystiq)However the # of discs is definitely a factor in what gets cut and what doesn't. Don't try to pretend that the 360 isn't hampered by the limited amount of space on a dual layer DVD. MS chose to go with a DVD drive instead of HD-DVD or BluRay because of costs. The 360 would not have been as cheap as it was and they wouldn't have gained as much of a lead on the PS3. They did it to make more money, simple as that. It is clear that blu-ray offers an advantage that developers will make use of, and to claim otherwise, you have either not thought this through very well, or you're a fanboy.