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altodarknight

Member since: Apr 18th, 2006

altodarknight's Latest Comments

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Joystiq15 Comments
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A look at Epic's latest Unreal Engine 3 additions

Jun 12th 2009 9:39AM (Joystiq)
Yes it can, in theory it can do any screen resolution with any aspect ratio, hardware willing.

A look at Epic's latest Unreal Engine 3 additions

Jun 11th 2009 10:09PM (Joystiq)
Yes it is old (I think I saw it about 8 weeks ago), but as someone who develops with the unreal 3 engine these upgrades are absolutly amazing. It was almost as exciting as seeing some of the new games at E3.

The tools that come with unreal 3 are among, if not the best, in the business. With the new aditions, they are very polished, very usable and flexible. UnrealScript could use a nice integrated IDE.

My favorite upgrade is having the emmisive channels of materials (complex textures) produce the appropriate light without the need to manually place spot lights every time you use the material.

@Whiskey Jak
I'm not sure you are right about 'pre-made' assets if I understand you correctly. The video above shows the assets from gears as a demonstration. All assets have to be imported into the editor to be placed in levels, which makes them 'pre-made'.

Unless you mean modding with UT3 editor, where you can use UT3's assets, in which case it is normal to 'borrow' assets when doing so.

Red Faction Guerrilla beta drops

Aug 10th 2008 2:04AM (Joystiq Xbox)
Hey,

I know many people have asked this but I cant get fileplanet's page to work so if anyone can send me a code it would be greatly appricieated.

My email is altodarknight@gmail.com.

Thanks in advance.

Today in Joystiq: February 14, 2008

Feb 15th 2008 1:32AM (Joystiq)
Rare is known for their postcards, I'm thinking Killer Instinct 3!

Well, we can always hope ;)

Heed Totilo's warning -- keep a late Mass Effect save to play new DLC

Feb 10th 2008 9:18PM (Joystiq)
It's not that I expected it to anything, but I hoped it to be story focused. I was left with such a bad taste in my mouth after KOTORs DLC and hoped that they wouldn't make the same mistake. They are. Having to replay the game isn't the hassel, the game was fun, but having to replay it when the story is based around personal moral questions does ruin the experience of the story for me.

@pwkalt1
It can't be a separate novel, because you have to read through the first bits to access it. If you could launch it as a separate career then it would be a concurrent novel, but you have to play through the first few chapters to get to this new planet. They have actually inserted this in the middle.

Ultimately if they left the story where you could still go through the galaxy map, then this kind of DLC would be alright, but since you have to play it before the end and after the beginning, its messing with those who have already played through the game.

Heed Totilo's warning -- keep a late Mass Effect save to play new DLC

Feb 10th 2008 4:00AM (Joystiq)
The difference though, is that not only will most people not read a book more than once or twice, there are parts of yourself in the characters and story events, and replaying that can change that.

Also, most fans of great literature would cry foul if a chapter was added to a book. Add a chapter to any book of the lord of the rings books and see what their fans think. Think about the reaction too the changes made to the star wars films, fans that saw the films before the additions hated it, those that saw the new versions as their first viewing of the films liked them. Similar thing here. Just because there is interactivity doesn't mean the story doesn't deserve as much respect, in fact, I would argue it deserves more.

Also what Ian says below is right, playing this DLC seems forced, not essential to the story and simply a reason to put DLC on the back of the cover. Personally I would rather no DLC than this type.

Heed Totilo's warning -- keep a late Mass Effect save to play new DLC

Feb 10th 2008 1:43AM (Joystiq)
Again that's not the point, we (or at least I) would like DLC that would take place after the end of the story or maybe something from a different character's perspective. It's not so much the logistics of the DLC, rather the actual content.

You wouldn't add a chapter to a book after its been released would you?

Heed Totilo's warning -- keep a late Mass Effect save to play new DLC

Feb 10th 2008 1:39AM (Joystiq)
Yours just a little piece of work aren't you...

You even intentionally quoted me out of context:

"the hassle of replaying the game", but just happened the leave out the "not about" that preceded.

Also, all of your arguments are arguing against a point no one is making. The issue is NOT ABOUT replaying the game being a chore, but rather having to replay the game ruining the integrity of the story, especially for something thats really wasn't as important enough for the story to make the final cut.

Tell me how it doesn't ruin the integrity of the story for the majority of people who have finished the game...

Heed Totilo's warning -- keep a late Mass Effect save to play new DLC

Feb 9th 2008 11:11PM (Joystiq)
The issue is about story integrity, not about the hassle of replaying the game. Anyone who can't see that is the issue here is obviously an IDIOT.

Heed Totilo's warning -- keep a late Mass Effect save to play new DLC

Feb 9th 2008 10:56PM (Joystiq)
I didn't choose my alignment, just followed my conscience, which is why I was so invested in the outcomes. My point isn't that it is annoying to repeat what you've done before, rather that being asked the same questions again removes the moral weight behind the choices, and draws you out of the experience a bit.

Also, if any of the information in the DLC effects the greater story, i.e. in the second or third game, it's a bit like adding in a chapter to a book so that sequels make sense. If it is anything but a self contained plot then that is just poor story telling. If you want to add to the story, tell it from the perspective of another character or after the events of the finished story, otherwise yours messing with the player's ownership of the character's actions.

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