Well, unless there's some awesome game tie like the player has gotta kill 11 dragons in 11 days before the 11th hour. Then marketing the game to be released on 11/11/11 makes as much sense as marketing "Super Santa's Awesome Present Carpet Bombing Spree" on Easter.
I would much prefer a Futurama based game, with such quests as "Save the Popplers" "Hypnotoad Harassment", "My Honey, Their Asteroid" and "Snoo Snoo Part 2".
At times EQ frustrated me, but as much frustration as it brought me it also brought me feel that accomplishment that so many MMOs these days don't seem to bring.
I used to play a chanter, and playing a support class in that game was a game within itself. During raids while everyone was doing damage I was off making sure mezzes were kept up, that tash and slow were on the main targets and that everyone knew what was mezzed. That buffs were up and refreshed if someone got dispelled and basically processing that all at once.
Groups were symbiotic which separated the good players from the bad ones. If someone wasn't doing their part, the rest of the group or raid knew it because everyone was doing a corpse run.
Add to that, every fight in EQ had an unpredictability factor that games don't seem to have anymore. Back then I would have a general idea when a mez would wear off, but it was never concrete. So I was always processing information, watching every mob and making sure mezzes were refreshed and any new adds either from a respawn or a train were being dealt with.
MMOs these days, the fights are predictable, know the pattern, know when the adds arrive, stay out of the fire and eventually anything dies. Sure there's a 2 minute nice feeling that it's dead but I don't ever really want to do it again. Whereas something like breaking into the Plane of Hate or single handly stopping a bad pull from getting worst never got old.
Or maybe he never really had the beard and it was a fake. Maybe the beard never really existed and was just a figment of all of our imaginations put there by Robin himself. He pulled the greatest trick on man that was ever pulled, he convinced the world that his beard did exist.
You may not believe in Robin's beard, but his beard believes in you.
PSN Tuesday: Fall sale, Ratchet & Clank: All 4 One, Saints Row 2 downloads
Nov 22nd 2011 10:31PM (Joystiq)That's just nuts.
Skyrim is getting a day one patch, more DLC than you can shake a giant sword at
Nov 8th 2011 3:38PM (Joystiq)Well, unless there's some awesome game tie like the player has gotta kill 11 dragons in 11 days before the 11th hour. Then marketing the game to be released on 11/11/11 makes as much sense as marketing "Super Santa's Awesome Present Carpet Bombing Spree" on Easter.
Skyrim is getting a day one patch, more DLC than you can shake a giant sword at
Nov 8th 2011 2:45PM (Joystiq)WTF is up with this releasing on Friday crap?
Michael Bay trailer for Need for Speed: The Run doesn't remind us of anything
Nov 6th 2011 1:00AM (Joystiq)THAT would had been awesomepie with a topping of amazingcream!
How to make the best indie game ever: Lessons from J-Force Games
Nov 5th 2011 6:32PM (Joystiq)Unfortunately it goes that way with any art form.
Kmart sold Modern Warfare 3 early, copies wind up on eBay [update 2: pre-release probably OK?]
Nov 3rd 2011 11:55PM (Joystiq)It's "modern".
Obsidian Entertainment is developing for a 'leading animation franchise'
Oct 29th 2011 6:59PM (Joystiq)Broken Sword trilogy sale on GOG, fourth game added
Oct 19th 2011 3:28PM (Joystiq)The Bikini Brigade busts in to bust them out and save the day.
The Tattered Notebook: Why EverQuest is a Hall of Fame game
Oct 16th 2011 2:28AM (Massively)I used to play a chanter, and playing a support class in that game was a game within itself. During raids while everyone was doing damage I was off making sure mezzes were kept up, that tash and slow were on the main targets and that everyone knew what was mezzed. That buffs were up and refreshed if someone got dispelled and basically processing that all at once.
Groups were symbiotic which separated the good players from the bad ones. If someone wasn't doing their part, the rest of the group or raid knew it because everyone was doing a corpse run.
Add to that, every fight in EQ had an unpredictability factor that games don't seem to have anymore. Back then I would have a general idea when a mez would wear off, but it was never concrete. So I was always processing information, watching every mob and making sure mezzes were refreshed and any new adds either from a respawn or a train were being dealt with.
MMOs these days, the fights are predictable, know the pattern, know when the adds arrive, stay out of the fire and eventually anything dies. Sure there's a 2 minute nice feeling that it's dead but I don't ever really want to do it again. Whereas something like breaking into the Plane of Hate or single handly stopping a bad pull from getting worst never got old.
Zelda, Robin Williams and his beard in Four Swords commercial
Oct 9th 2011 12:50PM (Joystiq)Or maybe he never really had the beard and it was a fake. Maybe the beard never really existed and was just a figment of all of our imaginations put there by Robin himself. He pulled the greatest trick on man that was ever pulled, he convinced the world that his beard did exist.
You may not believe in Robin's beard, but his beard believes in you.