Children have real-world experience of "violence" from toddler-hood and are fully equipped to distinguish between real and fantasy violence. By contrast, before puberty most sexual content is meaningless to them: it can't evoke an emotional response that isn't there. Because of this they just can't make sensible value judgments about what they're seeing.
If we are to see sexual content in games (and in the current economic climate the industry is lobbying for it), I'd like to see a reform of the ratings system so ratings actually mean something. E.g. the current "M" rating for Halo 3 is a joke. The reason Live is full of 8 year olds playing the game isn't that their parents are all bad, it's that the parents have judged that the game is harmless. There's nothing in Halo 3 that an 8 year old can't handle (emotionally). I'd argue that voice-enabled Live itself should be rated M but that's another story.
GDC's Design Challenge panel tackles sex in games
Mar 6th 2009 10:36AM (Joystiq)Children have real-world experience of "violence" from toddler-hood and are fully equipped to distinguish between real and fantasy violence. By contrast, before puberty most sexual content is meaningless to them: it can't evoke an emotional response that isn't there. Because of this they just can't make sensible value judgments about what they're seeing.
If we are to see sexual content in games (and in the current economic climate the industry is lobbying for it), I'd like to see a reform of the ratings system so ratings actually mean something. E.g. the current "M" rating for Halo 3 is a joke. The reason Live is full of 8 year olds playing the game isn't that their parents are all bad, it's that the parents have judged that the game is harmless. There's nothing in Halo 3 that an 8 year old can't handle (emotionally). I'd argue that voice-enabled Live itself should be rated M but that's another story.
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