Hey, this is a great way to get your site noticed and jump start a portion of your intended community. I cannot claim to be the largest MMO fan around, but the concept has always been an interesting one to me. I love watching the communities form.
I do not mean to necropost but I could not let this false assumption fly by. The Wii remote does in fact have a point of reference: the earth's gravitational constant of ~9.8 m/s^2, with a continual, straight-down pull.
The Wii remote is much more accurate than people think. It has surprising latency and reports movement very quickly. The increasingly popular trend of using the Wii remote as an input device, however, opens up external bottlenecks to the device's use. Not only is the response time of the remote now dependent on programs like Glove Pi, but it also relies upon the individual scripts that people are using or the means of transfer that people are using.
For instance, this joystiq article's video shows a guy hooking a device up to his RC remote. This implies that the Wii remote may possibly be transferring data to this device and then through the RC controller. Far from an elegant solution, this makes for an entertaining video but ultimately lacks tangible, significant bonuses of Wii remote use.
People are just beginning to discover the potential of the Wii remote.
Any metalheads about? Check the link below; I'm quite fond of Powerglove. (Link below is from their web siteāit's their cover of the Tetris theme. very well done.)
I imagine joystiq was torn between saying that everybody won--or acknowledging Sony's holding of a majority of best of show awards while simultaneously acknowledging that it was to be expected that Sony would do so well at TGS (considering how small of appearances 360 and Wii games made there).
Which option would piss fewer people off and in what way, one might ask, if they were aspiring to do some crowd control?
Simply put, RE4 is more of a _thorougly_ intelligently designed action game with a horror theme.
When people think of the horror genre, they think of games like the earlier RE games that have things that pop out at the character, cause the player to jump, etc.
A game that is layered in psychological horror, however, is Eternal Darkness. Consider yourself dared to play through the game in one sitting, timing it so you do end up playing over night...with all lights but the cold, cold cathode rays (or alternative methods of lighting from televisions) being the only illumination for your then-emptied soul. ;)
This who-invented-what stuff is becoming a joke. Let's rewind and review the facts:
Neither Nintendo nor Sony nor Microsoft have invented ANY of the following technologies: rumble, analog sticks, buttons, or motion-sensing. Not a single one of them.
The video that Joystiq has up in this post shows an old Pelican controller that performs motion sensing. Pelican did not invent this technology.
The original inventors of each of the forementioned technologies can be researched, but they are most certainly not related to the game industry.
What is to be considered here is implementation. When was each technology first to ever be implemented, and when was it thoroughly and intelligently implemented?
Here is an example: online gaming. While the Xbox Live service is generally regarded as one of the best online gaming networks due to its lower latencies and abundance of features, the games that employ the use of Live were not the first online games. Compare a game like, for example, Quake III, which uses a rudimentary system for connecting people to play competitively online. A server is selected and the game is started. On some Live titles, however, players can be automatically matched based on their recorded skill level, with friends, or with random opponents. The implementation of the newer Live system is better and the maturity of the technology was taken advantage of.
This is true for what the next and new generation consoles are doing. I find it frustrating, however, that people claim that x company came out with x product/idea first and neglect to do their research and mention that x company is actually making large improvements in implementation.
For some reason, I was thinking that Anandtech would be invited to E3...either they went last year or had someone on the inside last year...either way, Anand knows a hell of a lot more about the PS3 than Sony executives want him to know.
(anandtech.com is one of the top PC hardware review/news sites on the Internet.)
Massively's Massive Giveaways: Win a GeForce 8800 PCI-E video card! [Updated]
Nov 18th 2007 1:02PM (Massively)Massively's Massive Giveaways - Win a 24" Samsung LCD Monitor! [Updated]
Nov 18th 2007 12:49PM (Massively)Go Massively!
Massively's Massive Giveaways: Win a GeForce 8800 PCI-E video card! [Updated]
Nov 17th 2007 10:11PM (Massively)You rock. Sweet contest, great way to get people to notice you.
Massively's Massive Giveaways - Win a 24" Samsung LCD Monitor! [Updated]
Nov 17th 2007 10:06PM (Massively)Play R.C. Pro-Am with Wiimote, real-life style
Dec 30th 2006 5:40PM (Joystiq)I do not mean to necropost but I could not let this false assumption fly by. The Wii remote does in fact have a point of reference: the earth's gravitational constant of ~9.8 m/s^2, with a continual, straight-down pull.
The Wii remote is much more accurate than people think. It has surprising latency and reports movement very quickly. The increasingly popular trend of using the Wii remote as an input device, however, opens up external bottlenecks to the device's use. Not only is the response time of the remote now dependent on programs like Glove Pi, but it also relies upon the individual scripts that people are using or the means of transfer that people are using.
For instance, this joystiq article's video shows a guy hooking a device up to his RC remote. This implies that the Wii remote may possibly be transferring data to this device and then through the RC controller. Far from an elegant solution, this makes for an entertaining video but ultimately lacks tangible, significant bonuses of Wii remote use.
People are just beginning to discover the potential of the Wii remote.
Happy Tetris music day
Dec 8th 2006 4:28PM (Joystiq)http://vgmetal.com/music/tetris.mp3
TGS best-in-show award: Microsoft, Sony, Nintendo all win
Sep 24th 2006 12:36PM (Joystiq)Which option would piss fewer people off and in what way, one might ask, if they were aspiring to do some crowd control?
Horror games and why they work
Jun 28th 2006 2:47AM (Joystiq)When people think of the horror genre, they think of games like the earlier RE games that have things that pop out at the character, cause the player to jump, etc.
A game that is layered in psychological horror, however, is Eternal Darkness. Consider yourself dared to play through the game in one sitting, timing it so you do end up playing over night...with all lights but the cold, cold cathode rays (or alternative methods of lighting from televisions) being the only illumination for your then-emptied soul. ;)
I'm serious on the dare, at least.
For Sony, everything old is new again
Jun 26th 2006 2:36PM (Joystiq)Neither Nintendo nor Sony nor Microsoft have invented ANY of the following technologies: rumble, analog sticks, buttons, or motion-sensing. Not a single one of them.
The video that Joystiq has up in this post shows an old Pelican controller that performs motion sensing. Pelican did not invent this technology.
The original inventors of each of the forementioned technologies can be researched, but they are most certainly not related to the game industry.
What is to be considered here is implementation. When was each technology first to ever be implemented, and when was it thoroughly and intelligently implemented?
Here is an example: online gaming. While the Xbox Live service is generally regarded as one of the best online gaming networks due to its lower latencies and abundance of features, the games that employ the use of Live were not the first online games. Compare a game like, for example, Quake III, which uses a rudimentary system for connecting people to play competitively online. A server is selected and the game is started. On some Live titles, however, players can be automatically matched based on their recorded skill level, with friends, or with random opponents. The implementation of the newer Live system is better and the maturity of the technology was taken advantage of.
This is true for what the next and new generation consoles are doing. I find it frustrating, however, that people claim that x company came out with x product/idea first and neglect to do their research and mention that x company is actually making large improvements in implementation.
Let the E3 bloopers begin! Press list exposed.
Apr 24th 2006 11:58PM (Joystiq)For some reason, I was thinking that Anandtech would be invited to E3...either they went last year or had someone on the inside last year...either way, Anand knows a hell of a lot more about the PS3 than Sony executives want him to know.
(anandtech.com is one of the top PC hardware review/news sites on the Internet.)