my largest complaint with Mass Effect 2 was how odd the scaling was. Granted- this realistically only massively effects people who wish to play through multiple times and achievement hunters, but the ways people brute-force their way through insanity (in my case, hide behind cover and spam reave/warp nonstop for 20 minutes) does not seem to reflect the intentions of the game.
This and the fact that it takes like 25 minutes until you get to the point to create and save for a new game (only noticed this when I was making a new character of each type)
If it is anything like Mass Effect Day one DLC, then it is just to prevent Gamestop and secondhand buying. I think this is fine. While GS is great to pickup cheap and sometimes hard(er) to find older titles, they often will resell the used copies for 5/7 dollars off the retail price, while retaining a significantly larger portion of the profit.
If you do the math on ME's day one dlc, it comes across like this- New game is 60 bucks, includes day one dlc.
buying the game used is 50 bucks (a number I made up for this general purpose) and it would cost 15 dollars to get that dlc you would otherwise have received free if you bought the game new. So you're probably out 65 dollars if you wan't the DLC. This assumes you WANT the dlc.
Either way, EA/Dice (or EA/Bioware in the case mentioned) get their fair share of the profit, from new retail sales or from used sales if you want to buy the dlc.
This still seems reasonable to me.
This being said- the DLC from Mass Effect 2 was NOT integral to the game, and the game was completely playable w/o it. The DLC was just incentive to buy new.
An epic RPG- other forums have it as either Fable II or Dragon Age: Origins Zombie Killin- could also be Dead Rising? Restore Peace to the Galaxy- might be Mass Effect- GOTY edition.
defend what you want tim, but here is how I've seen everything-
'patrol system x' warp in- kill Klingon Patrol. Scan Item Z. Warp out.'
I've actually played the SAME EXACT QUEST twice with different planet names.
my other gripe is the auto-team thing (which, after disabling, I liked the game a whole lot more.) The way that enemies scale means that if your team doesn't work together, you're going to get ripped apart. This sounds stupid, because your in a team, but you never asked to be in a team. My recommendation is to turn off the auto-group option.
If i'm continuing to pick on the game, I'd say that hailing starfleet makes the quests feel disjointed and trivial. I think I'd much prefer having to travel somewhere to turn things in, but that might just be my Wow showing.
Don't get me wrong- I'm still playing the game- I just can't see it having legs for 50 levels, when I'm repeating content before I hit level 10...
Giant Bomb is my favorite gaming site. This set-phasers to fun is their extended take on what are normally called Quick Looks. I would liken this to MST3K for videogaming, and Jeff, Vinny, Brad and Ryan (and in this case, Dave as well) are all hilarious.
That being said- STO so far feels pretty repetitive... even for an MMO. My biggest gripe is that the quests have no real epic-ness to them, since they are all randomly generated. Even Wow's defias brotherhood line was fairly interesting in early content.
I personally don't think that Cryptic has found a good UI or inventory that I can get behind.
I actually think that they say it sucks because it is Korean more because of the archetype of Korean gaming rather than being affiliated with the nation of Korea. A number of asian mmos contain aspects that seem exceedingly strange to us stateside, but appeal to their style of gaming.
I believe that you are addressing a Wow that many have not seen for quite some time. There is a reason that the game is going on 6(?) years and is still incredibly popular- the game has been molded and flipped around so much that the majority of things you are saying now have very little impact or have been changed so they are irrelevant. 1- Questing has been boosted to the point that questing is easy and almost as fast as power-grinding mobs. There are plenty of options to hit up the grind circuits if you so choose, but in reality, questing is so fast that you can level fairly quickly without getting too bored.
2- What do you want from an mmorpg's ui? WoW's native ui is often heralded as one of the better mmo UI's to date and even if you do not like it, you can modify it with addons anyways. If you're not a fan of button-hotkey based MMORPG's, I'm curious what you'd rather use. Perhaps my memory is too shallow to remember, but I can't think of any mmorpg that didn't use hotkeys other than Age of Connan. If you just don't like mmorpgs, then I don't really see what else there is to say...
3- The ability to solo is naturally balanced in many games with the demand for that class. I'll continue to use WoW as my example. Hunters were/are ridiculously easy to solo, since they had their own built in tank and could 'heal' to a moderate degree. Therefore, there was an influx of hunters for a long while, and higher end content saw a wave of 'mediocre' hunters trying to get into raids and such. Because there were so many hunters available, only a select few were taken, leaving the rest to sit by the wayside. Even the mighty DK has succumbed to being benched because 'XxDarkxDethxX' or 'BloodKnitetoo' or any other of the nine billion DKs were vying for a spot in the raid. Other less soloable classes, such as healing classes and tanking classes, were in high demand because they were a pain to solo and therefore fewer people wanted to play them. Granted, this has been fixed a bit since dual-speccing, but none the less remains true.
I would like to point out that you address a complaint regarding solo relative to PvP, which seems inherently separate. If people are soloing, then they are probably not pvping in the first place.
Who cares if some Noobs are soloing around? Are they polluting your precious world, tainting it with their vile new-ness and lack of willingness to be hardcore? If you're answer is yes, then you succumb to the stereotyped elitist view. Many of us play MMOs for one (simple) reason- to have fun. Whether that fun is having an immense sandbox world to run around in by ourselves, hanging out with friends, or tackling tough challenges, many MMOs offer a wide spectrum of options, and therefore opportunity. I would completely agree with the people above, that if you aren't having fun, then why play?
Although I do enjoy Wow, I realize it isn't for everyone, and that is why it is nice to have a variety of games to try. Calling me 'brainless' is pretty offensive considering you are asking for people to respond with statements other than 'you suck'.
BioWare's Christina Norman defines goals for Mass Effect 3
Mar 13th 2010 5:34PM (Joystiq)This and the fact that it takes like 25 minutes until you get to the point to create and save for a new game (only noticed this when I was making a new character of each type)
Battlefield: Bad Company 2 to have day-one DLC
Feb 10th 2010 10:25AM (Joystiq)If you do the math on ME's day one dlc, it comes across like this-
New game is 60 bucks, includes day one dlc.
buying the game used is 50 bucks (a number I made up for this general purpose) and it would cost 15 dollars to get that dlc you would otherwise have received free if you bought the game new. So you're probably out 65 dollars if you wan't the DLC. This assumes you WANT the dlc.
Either way, EA/Dice (or EA/Bioware in the case mentioned) get their fair share of the profit, from new retail sales or from used sales if you want to buy the dlc.
This still seems reasonable to me.
This being said- the DLC from Mass Effect 2 was NOT integral to the game, and the game was completely playable w/o it. The DLC was just incentive to buy new.
Wisconsin jail outlaws Dungeons & Dragons
Jan 28th 2010 10:08AM (Joystiq)'sentenced to life in prison in 2002 for bludgeoning and stabbing his sister’s boyfriend to death.' (NY Times)
Left 4 Dead 2 for $35 today, lightning game deals on Amazon
Jan 21st 2010 10:59AM (Joystiq)Zombie Killin- could also be Dead Rising?
Restore Peace to the Galaxy- might be Mass Effect- GOTY edition.
Phasers set to fun, sit back and bust out the popcorn
Jan 15th 2010 1:28PM (Massively)'patrol system x' warp in- kill Klingon Patrol. Scan Item Z. Warp out.'
I've actually played the SAME EXACT QUEST twice with different planet names.
my other gripe is the auto-team thing (which, after disabling, I liked the game a whole lot more.) The way that enemies scale means that if your team doesn't work together, you're going to get ripped apart. This sounds stupid, because your in a team, but you never asked to be in a team. My recommendation is to turn off the auto-group option.
If i'm continuing to pick on the game, I'd say that hailing starfleet makes the quests feel disjointed and trivial. I think I'd much prefer having to travel somewhere to turn things in, but that might just be my Wow showing.
Don't get me wrong- I'm still playing the game- I just can't see it having legs for 50 levels, when I'm repeating content before I hit level 10...
Phasers set to fun, sit back and bust out the popcorn
Jan 14th 2010 10:18PM (Massively)That being said- STO so far feels pretty repetitive... even for an MMO. My biggest gripe is that the quests have no real epic-ness to them, since they are all randomly generated. Even Wow's defias brotherhood line was fairly interesting in early content.
I personally don't think that Cryptic has found a good UI or inventory that I can get behind.
Enter to win a Razer Naga and Megasoma mouse mat
Oct 8th 2009 5:52PM (WoW)Five reasons to play Aion (continued)
Sep 19th 2009 7:39PM (Massively)Although I could be wrong....racists...
Five reasons to play Aion (continued)
Sep 19th 2009 7:30PM (Massively)I believe that you are addressing a Wow that many have not seen for quite some time. There is a reason that the game is going on 6(?) years and is still incredibly popular- the game has been molded and flipped around so much that the majority of things you are saying now have very little impact or have been changed so they are irrelevant.
1- Questing has been boosted to the point that questing is easy and almost as fast as power-grinding mobs. There are plenty of options to hit up the grind circuits if you so choose, but in reality, questing is so fast that you can level fairly quickly without getting too bored.
2- What do you want from an mmorpg's ui? WoW's native ui is often heralded as one of the better mmo UI's to date and even if you do not like it, you can modify it with addons anyways. If you're not a fan of button-hotkey based MMORPG's, I'm curious what you'd rather use. Perhaps my memory is too shallow to remember, but I can't think of any mmorpg that didn't use hotkeys other than Age of Connan. If you just don't like mmorpgs, then I don't really see what else there is to say...
3- The ability to solo is naturally balanced in many games with the demand for that class. I'll continue to use WoW as my example. Hunters were/are ridiculously easy to solo, since they had their own built in tank and could 'heal' to a moderate degree. Therefore, there was an influx of hunters for a long while, and higher end content saw a wave of 'mediocre' hunters trying to get into raids and such. Because there were so many hunters available, only a select few were taken, leaving the rest to sit by the wayside. Even the mighty DK has succumbed to being benched because 'XxDarkxDethxX' or 'BloodKnitetoo' or any other of the nine billion DKs were vying for a spot in the raid. Other less soloable classes, such as healing classes and tanking classes, were in high demand because they were a pain to solo and therefore fewer people wanted to play them. Granted, this has been fixed a bit since dual-speccing, but none the less remains true.
I would like to point out that you address a complaint regarding solo relative to PvP, which seems inherently separate. If people are soloing, then they are probably not pvping in the first place.
Who cares if some Noobs are soloing around? Are they polluting your precious world, tainting it with their vile new-ness and lack of willingness to be hardcore? If you're answer is yes, then you succumb to the stereotyped elitist view.
Many of us play MMOs for one (simple) reason- to have fun. Whether that fun is having an immense sandbox world to run around in by ourselves, hanging out with friends, or tackling tough challenges, many MMOs offer a wide spectrum of options, and therefore opportunity. I would completely agree with the people above, that if you aren't having fun, then why play?
Although I do enjoy Wow, I realize it isn't for everyone, and that is why it is nice to have a variety of games to try. Calling me 'brainless' is pretty offensive considering you are asking for people to respond with statements other than 'you suck'.
Massively's Star Trek Online beta key giveaway
Sep 15th 2009 6:03PM (Massively)