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edd

Member since: Oct 3rd, 2007

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App development surges thanks to iPad announcement

Feb 15th 2010 9:38AM (Joystiq)
The most important thing about the iphone as a gaming platform is that it's always with me. Both PSP and DS are too bulky for my pockets and even if they weren't I don't always take them with me when I leave the house, yet I can never anticipate when I might have time to play. Seriously, you're not living in the real world if you don't consider the drastically better portability and additional functionality as a major factor in what makes iphone and to a lesser extent ipod a very compelling games offering

No real games? there's loads of interesting things going on on the iphone
Off the top of my head
- Eliss - buy eliss and tell me that's not as hardcore a game as you'll find on any console, handheld or otherwise
- Spider - inspired design and a beautiful game
- Minisquadron - buckets of fun; very easy to get multiplayer running if you have a friend with an iphone
- Civilisation Revolution - it's civ. in your pocket. all the time
- GTA: Chinatown wars - it's thoroughly playable. I don't know first hand how it compares to DS/PSP but I'm playing it and I wouldn't be if it was a DS game because I DONT CARRY MY DS EVERYWHERE

GPS games (can PSP/Ds do that?)
- GPS Mission is a great laugh if you live in a supported area (free)
- My dad is WoW-levels of obsessed with Parallel Kingdoms (free)

Chromixa, Auditorium & cross fingers are all fine puzzle games that I've played to death. Auditorium I had already played on the PC but felt it was worth getting again - it controls better on the iphone IMHO

This leaving aside all of the free and next to free word games

It remains to be seen if the ipad will prove itself a worthwhile gaming device that moves 'gaming' forward. If you refuse to accept that multitouch gaming actually is 'real' gaming then obviously you won't think that it's going to push gaming forward.
If you are excited about the future of multitouch gaming then I think the ipad has a lot of potential. The additional screen real estate could allow highly sophisticated multitouch inputs and onscreen options. The possibilities for multiuser interaction (albeit limited as the screen is still a bit on the small side).

1 - play eliss
2 - imagine eliss on a bigger screen
3 - buy an ipad

Ishboy is right that that graph doesn't mean any developers have left android to develop for iphone because of the ipad announcement. The statement itself barely makes sense, let alone a cursory glance at the graph itself...

Blizzard designer's gamer wedding

Oct 3rd 2007 7:44PM (Joystiq)
It seems like quite an oversight to not have the underground dungeon level as the bottom tier of the wedding cake... sloppy, just sloppy

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