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Arkimbald

Member since: Oct 7th, 2007

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Joystiq11 Comments
Joystiq Nintendo1 Comment

Dante's Inferno: The Book based on The Game based on The Poem based on the Theology

Feb 2nd 2010 6:22PM (Joystiq)
Ironic, that this article mentions accessibility and the most of the comments don't make it past its title.

I disagree so very very heavily with Visceral Game's Inferno. It's so tastelessly done and so barren of meaning or direction that I can't see how anyone can claim they took some kind of artistic highroad. All attempts I've seem have been fallacious.

From what I've seen of this game, not a single artist was even involved. Certainly there must have been someone who could draw, but anyone can draw.I mean a real artistic mind, one that is willing to take in the meaning of things, and how those meanings interact.

Dante's Inferno, from how I saw it, was about how any soul must experience some suffering to reach paradise. The suffering isn't arbitrary, but all for the sake of refinement. I've not seen a single element of this game that compliments that, nor any of the other interpretations I've heard.

Joyswag: Nintendo DS Games Holiday Bundle

Dec 18th 2009 4:30PM (Joystiq Nintendo)
I would argue that I've been nice. Though I have been selfish and immature, I'm working on bettering myself; and my intentions were always good... I think.

Joyswag: Call of Booty: Prestige Edition

Nov 13th 2009 12:55AM (Joystiq)
Samus. I swear I saw her about to do a sex kick! My index finger even twitched.

Joyswag: Call of Booty: Modern Wardrobe

Nov 11th 2009 2:08PM (Joystiq)
A long-sleeve shirt that reads "M.A.S.H. 4077th" wtf a medical cross on it. and some jeans.

Swag Saturday: Spoils from Capcom's Fight Club

Oct 25th 2009 5:00PM (Joystiq)
Dudley. A gentlemanly 1920's boxer. He can punch you 5 times and only move his arm once.

Swag Saturday: Katamari Forever and Warhawk (PS3)

Oct 18th 2009 12:41AM (Joystiq)
I am so happy with this thing I'm supposed to be happy about that I might eat something tonight.

Nintendo describes 'Demo Play' option in New Super Mario Bros. Wii

Oct 2nd 2009 7:35PM (Joystiq)
Why back in my day, we didn't have tubes or faqs. When we got stuck on a boss we had to figure it out ourselves. I spent three years trying before I finally beat the Axel Rangers.

Nintendo describes 'Demo Play' option in New Super Mario Bros. Wii

Oct 2nd 2009 7:17PM (Joystiq)
I'm still against the whole thing. I understand a lot of people have had games run short for them because they aren't very good, but I miss the days when people had to figure things out. It honestly seemed to have made people smarter.

I Am Alive: I am first-person, I am not a Jade Raymond game

Jan 6th 2009 5:28PM (Joystiq)
Making it first-person sounds like a bad idea to me... a first person view doesn't make any stronger a connection to the game than a third-person view. i.e. Final Fantasy VII. FFVII wouldn't feel more epic or powerful in a first person; it would actually ruin the feeling.

Branching Dialogue: R.I.P. Death

Dec 24th 2008 5:33PM (Joystiq)
I disagree... a lot.
If one were telling a story orally, they normally don't mention the death of the hero mid-story line;
but this is not an oral story, it's a story though which you play. Video games allow you to feel the challenges the protagonist overcomes.

Video games are a unique medium; we shouldn't be trying to emulate others or follow their rules.

... and there have been games in which the protagonist dies, and story continues. Both were made by SquareSoft. Too bad they don't make good games anymore.

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