Back to Mobile View
| Mail |
You might also like: WoW Insider, Massively, and more

stupei ace defective

Member since: Oct 14th, 2007

stupei ace defective's Latest Comments

Blog Activity
Blog# of Comments
Joystiq15 Comments
Joystiq Nintendo5 Comments
Joystiq Xbox2 Comments

Fox & Friends gets 'fair and balanced' with Modern Warfare 2 discussion

Nov 12th 2009 7:00PM (Joystiq)
Why do people act like "really a CIA agent, not a terrorist" is going to sound BETTER to Fox?

"This game portrays American heroes as slaughtering innocent civilians and operating alongside terrorists. It is anti-American and a disgrace to the good men and women who protect our country every day."

Seriously. His being a CIA agent makes it worse, not better, guys.

Honestly, the "it will make your child a terrorist angle!" is dumb and played out, but anyone who thinks Infinity Ward didn't bring this on themselves knowing full well the reaction they'd get in the media is in some serious denial.

Xbox 360 version of FFXIII may be monolingual

May 12th 2009 5:48PM (Joystiq)
@Saria the Cat

Wait wait wait. You think Persona 3 & 4 are examples of BAD voice acting? Really?

Really?

Take-Two details BioShock 2 multiplayer

May 8th 2009 12:39PM (Joystiq)
Because they don't want to play the multi-player but they want to achievement whore and NOW THERE IS A CHOICE TO MAKE. It will keep them up at night, tossing and turning, crying into their pillow, shouting to the heavens, "LEVIIIIINE WHY HAVE YOU FORSAKEN US?"

Take-Two details BioShock 2 multiplayer

May 8th 2009 12:35PM (Joystiq)
Because almost every other reviewer for every major site deducted points for not being able to shoot bees at your friends in online multiplayer, and budgets, salaries, and bonuses are based entirely around what reviewers SAY the audience wants instead of reality. Also, since a different team is working on the multi-player, I kind of don't care either way.

Unless it turns out to be awesome. In which case, I've been a big supporter all the time.

Music genre revenue down, EA expects Rock Band to lose $400m in 2009

May 6th 2009 5:30PM (Joystiq)
Though cheaply made, having to replace all those crap plastic instruments that nobody wants to own two of when they break (which they do OFTEN) has to cost them something. Exactly how many drum sets do they expect people to buy?

2K Marin says Rapture is key to BioShock, promises more characters

May 6th 2009 5:03PM (Joystiq)
Fort Frolic wasn't exceptionally beautiful or scenic, but Fort Frolic IS Sander Cohen. His creepy obsessions adorn every wall. That's what I meant about personality. There are plenty of locations in the first game that are more majestic, but few that embody their inhabitant so well.

And @HitNRun, sure, skepticism is always a good idea, but that's the case with nearly every video game. There are a million factors that can go just the slightest bit wrong one way or another and wreck an otherwise wonderful gaming experience. Approaching the promises developers make to us with skepticism is just smart self-preservation at this point. The response to this one so far, however, hasn't really been skeptical so much as outright derision even before we saw any gameplay footage.

Sony publishing Ghostbusters in Europe, PSP version resurrected [update]

May 6th 2009 4:47PM (Joystiq)
In most of those instances, the game isn't being developed for the PS3 until later and when it does come out you get instances like Bioshock where there are added areas or new content. In this instance, the game was developed at the same time, is ready for release, but won't be. It's pretty different. There's no reason to assume that they're going to pour more man hours into an already nearly completed game later on, so with no new content or improvements to look forward to, all those in the UK get out of it is... a wait.

It's not really the same. I'm not sure why people are acting like it is. You can say that they're both equal in regards to morality or whatever, but they're definitely not the same situations at all.

Broken Steel Achievements not showing up on Live, fix incoming

May 6th 2009 4:39PM (Joystiq)
Considering the number of bugs, I think they just had a lot of problems with their game for this game...

Texas may require sex offenders to report gamertag

May 6th 2009 4:37PM (Joystiq)
Sure, it's really easy to come up with a new ID but if it becomes part of the LAW to identify yourself then anyone caught could theoretically be breaking the terms of their release, right? Kind of stupid to risk prison over a few cheap thrills on Live, but I guess thinking things through isn't something a sex offender would generally be known for.

2K Marin says Rapture is key to BioShock, promises more characters

May 6th 2009 4:30PM (Joystiq)
@ Saria the Cat In the context of the interview, the "hid his face from the camera" thing is directly in response to Thomas saying that they wanted to address complaints about the first game -- specifically that every character who wasn't a boss fight tended to interact with you through a glass window. When you finally see Tenenbaum, her character model doesn't even acknowledge you standing there. I didn't at all mean to suggest that I want a photocopy of Sander Cohen with an identical set of characteristics. What I mean by a Sander Cohen experience is a character who isn't just a voice on the radio, but in fact seems to have an impact and a presence in the world he inhabits. Every inch of Fort Frolic has Cohen's fingerprints on it and there is more than one set piece where he has a direct impact on your interactions with the game -- through the splicers who drop down from the ceiling freaking you out the first time to the dancing couple in his apartment or his grand entrance on the stairway. That's more than you get from any other character in the game.

So the guy responsible for the area of the last game that had some of the most in-depth interactions with another character is heading part two and says there are going to be deeper characters with more meaningful interactions? Not exactly shocking, but good news all the same. I mean, it's a video game, so any promises of unforgettable encounters and guaranteed empathy have to be taken with a grain of salt, but no more so than anything else running on AI.

And honestly, I have no idea why anyone ever thought Bioshock 2 would take place somewhere other than Rapture. What, because of a shot of a beach in a teaser? Really?

Personally, I didn't finish Bioshock and think "well, that really stood all on its own and I have nothing else I want to know about the world of Rapture." I thought, "Well that's great, so what about all the other people?" Maybe I'm weird. Don't get me wrong, I thought the story of the Little Sisters was interesting, but it never struck me as the ONLY story there was to tell in the city. The fact that there are so many other lives and lifestyles hinted at in the audio diaries that are never dealt with except for a mere glimpse suggested to me from the beginning that they knew they had a lot they could go back to in a sequel.

I mean, I could see if people were complaining that they are burnt out on plasmids -- well actually, no I couldn't, because they were fun and if the game finds a way around obnoxious collect-a-thon missions at the end of an area then its gameplay will be BETTER than the first -- but the main complaint seems to be that we're going back to Rapture. In a game praised for its innovative story concepts and the interesting universe, it's weird that people are so upset by the idea that the game at least MIGHT reveal more about a world where we've only just scratched the surface.

Joystiq Archives

May 2013

SMTWTFS
 1234
567891011
12131415161718
19202122232425
262728293031 

Featured Stories

Image

Just jargon through Remember Me

Posted on May 17th 2013 6:45PM

Image

Deja Review: Donkey Kong Country Returns 3D

Posted on May 17th 2013 3:45PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW