Zack From CS
Member since: Apr 27th, 2006
Zack From CS's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 11 Comments |
Featured Stories
Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

Joyswag Pre-E3 Edition: Get ready to rock!
May 27th 2009 1:16AM (Joystiq)Oh, and all the while Jim Ross is in the audience screaming "STONE COLD! STONE COLD!"
Joyswag: Win Guitar Hero III on your platform of choice
Feb 11th 2008 3:56PM (Joystiq)Gotta be Comfortably Numb.
National Video Games Day draws to a close ... how did you celebrate?
Sep 12th 2007 11:39PM (Joystiq)National Video Games Day draws to a close ... how did you celebrate?
Sep 12th 2007 11:25PM (Joystiq)Joystiq's Game of the Year
Jan 1st 2007 10:49AM (Joystiq)Alternate carrying cases for PSP & DS carts
Sep 29th 2006 6:56PM (Joystiq)Amazon supports retro gaming
Jun 15th 2006 12:41PM (Joystiq)7 more reasons for bogus games "journalism" [update 1]
May 30th 2006 10:30AM (Joystiq)The fanboy audience is larger than people might like to think. What happens with any number of stories is fanboy A gets pissed at the tone of the article, fanboy B picks out a perceived slight, both send in an angry letter (which, if it's poorly written and crazy enough, will be published) and both continue to buy the magazine because that righteous indignation gives them a sense of purpose and accomplishment.
I, personally, am trying to fight both this fanboy ignorance, and the money-grubbing industry standard of giving the good reviews to those who pay. For example, 24: The Game was a bad third-person shooter with a twitchy and nauseating camera and I can't believe the favorable reviews it got. I have to wonder just how much of Rupert Murdoch's advertising money went to those who gave high review scores the game simply didn't deserve.
It may take a while for game journalism to develop it's own standards and principles, especially in this age where ad money is the new kick-back, but I ask people to demand more from your game writing. Don't be nice about it, and don't make snide comments just give the guys writing fluff pieces and sensationalist stories a piece of your mind.
Iwata on PS3's DualShake: It won't affect us
May 23rd 2006 1:04PM (Joystiq)But, I'm not sure we realise just how much rumble adds to a game experience in an age when games are striving for realism. As pretty as those graphics and as great as that sound may be, they only cover two of five senses and, since we wouldn't smell or taste most gaming activiteies, rumble adds a final piece of imput that makes things like driving, shooting, and getting shot in games all the more real.
Rumble should be present in every PS3 game where it would add something, which is most of them. And there will be a noticable void when we get shot for the first time in Killzone 2.
This calm and intellegent response from Iwata makes a good point but, more importantly, it shows Nintendo's confidence in it's stratagy, and that confidence impresses consumers.
Overheard at E3: fanboy disillusionment
May 11th 2006 12:46PM (Joystiq)I've been reading around at various sites, looking at the different opinions on the Wii name and I realized something. The people who write stories like this one aren't doing so because they are afraid of change or actually hate the name. It's that the older, hardcore, gamers have a great emotional investment in Nintendo, one that goes back to playing an NES for the first time. The Gamecube years have been trying to these gamers, and they saw an opportunity in the DS and the Revolution to return the big N to glory and get people to see Nintendo as they had.
In that sense the name Wii that so defies mainstream marketing logic looked like a step backward, like seeing an old friend who you had helped to get sober get drunk one night. It's not going to ruin them or keep them from their goal, but it does worry the emotional investors, and that worry causes them to lash out like this.
It's too early to say how this name will effect the Wii's success, but the hardcore gamers with a soft spot for Nintendo are writing these critical, and at times harsh, stories to prepare themselves for the worst. As readers you may not like them saying these things, but try to understand why they are.