Tony
Member since: Oct 25th, 2007
Tony's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 862 Comments |
| Download Squad | 2 Comments |
| Slashfood | 1 Comment |
| Joystiq Playstation | 8 Comments |
| Joystiq Nintendo | 20 Comments |
| WoW | 9 Comments |
| Joystiq Xbox | 1186 Comments |
| Massively | 540 Comments |
| Big Download | 4 Comments |


A Reggie Mii comes bearing gifts for 3DS' first birthday [update: Iwata too!]
Mar 28th 2012 12:52AM (Joystiq)A Reggie Mii comes bearing gifts for 3DS' first birthday [update: Iwata too!]
Mar 28th 2012 12:51AM (Joystiq)Diablo's Descendants
Mar 28th 2012 12:24AM (Joystiq)Ninja Gaiden 3 review: To be blunt
Mar 27th 2012 5:54PM (Joystiq)It seems more evident than ever. I have no faith that DOA5 will be worthwhile.
The Soapbox: Leveling isn't bad -- its implementation is
Mar 27th 2012 3:24PM (Massively)I actually like the implementation of this in Glitch probably more than in most MMOs. Learning a skill takes real world time, there are prerequisites and it's not tied at all to your actual general "level". You also can only learn so many at a time and the more things you want to know, the longer they take to do and to learn. To me this is a good stop gap solution. I don't know if it's the IDEAL solution, but it helps.
I like the concept of learning real skills that have real impact on the game. I like games where people need to rely more on the community and their skills to solve problems and move forward.
The thing about MMOs, particularly themepark MMOs, is that everyone wants to be able to do everything. People make alts to ensure they can do every bit of crafting themselves. They get mad if things are given away at an event and they miss it. They get mad if some title or questline is only available at the expense of another title or questline.
And I don't know what can be done about those sort of people. They work in direct conflict of giving people real "tasks" and involved skills in MMOs. These people automatically will not play these sorts of games and that's seemingly a significant amount of the gaming public at large.
These are not people who want to go find another player who runs a stable and trains horses for you. They want to toss a bunch of gold at a NPC and move on.
I don't think that's "bad", but I do think it makes evolving this genre extremely difficult and ultimately risky.
But I think the other hamper on this is simply time. People largely seem to want to do quests and feel like they're "progressing". To build out several full-fledged skill systems in a game (for example, an actual rewarding crafting system or the previously mentioned mount training, etc) that are more than "click this button and wait" is extremely complex and difficult and rife for complaint and issues. And, unfortunately, I imagine maybe many developers have decided this isn't as solid or likely to succeed as doing the status quo basic systems we do 10 times over in ever MMO.
GOG re-relaunches with new indies and Grimrock pre-orders
Mar 27th 2012 1:58PM (Joystiq)GOG re-relaunches with new indies and Grimrock pre-orders
Mar 27th 2012 12:49PM (Joystiq)GOG re-relaunches with new indies and Grimrock pre-orders
Mar 27th 2012 12:40PM (Joystiq)Maybe give that some sort of "anticipation" score if you really want to keep it, but I would hope that'd not factor in to review scores on the final games. It just skews things.
Sony pulls two PSP games from PSN to prevent Vita hack
Mar 27th 2012 10:26AM (Joystiq)Sony pulls two PSP games from PSN to prevent Vita hack
Mar 27th 2012 10:26AM (Joystiq)I really want a Vita, but I'm not going to pretend I like their proprietary garbage.