knockout
Member since: Apr 29th, 2006
knockout's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 1 Comment |
| TUAW.com | 5 Comments |
| Engadget | 2 Comments |
| Joystiq Playstation | 2 Comments |


Namco Bandai to publish Heavenly Sword-dev Ninja Theory's next IP
Aug 20th 2009 7:08AM (Joystiq)I also hoped a new Heavenly Sword title would come.
Loved that game.
A quick walkthrough of the developer booths at Macworld 2009
Jan 7th 2009 9:15AM (TUAW.com)And besides that, this video showed absolutely nothing that was actually presented on the show floor.
iPhone SDK comparison chart
Mar 6th 2008 3:08PM (Engadget)Wide availability? Platform maturity? It came out TODAY...
Target device variety? This is the iPhone's sdk, remember? Not
This comparison chart shows just about all the problems with comparison charts.
Have a nice day...
Feral releases Tomb Raider Anniversary
Nov 29th 2007 6:21AM (TUAW.com)In that case, what the hell have I finished playing yesterday on the boot camp windows install?
They might want to re-check their sys requirements...
Community goes extremely overboard on iPhone Extreme
Oct 3rd 2007 4:06AM (TUAW.com)Please, be kind to coders :)
Wil Shipley appears in Penny Arcade
Jul 4th 2007 3:13AM (TUAW.com)So I don't think that "fame" went to his head...
Apple posts ADC Developer Pavilion Interviews
Feb 22nd 2007 7:35AM (TUAW.com)PS3 demo kiosk caught in the wild
Sep 30th 2006 11:49AM (Joystiq Playstation)QTFairUse6: is Hymn finally back to strip FairPlay on iTunes 6?
Aug 29th 2006 3:41AM (Engadget)Best line i've read this morning.
MGS4 realtime video
Apr 29th 2006 10:28AM (Joystiq Playstation)First of all, this video is at least 2-3 weeks old (when i found it on YouTube).
To the rest of comments: you are thinking this won't be in-game? The guy moved the light source and everything acted accordingly, and you still think this won't be in-game?
I guess some people will never "believe" until they will have the consoles in their hands. I believe these guys did an amazing job with this game so far (as much as graphics are concerned). It's only natural that they restricted the movements of the camera and of Snake; most people know what a high level of textures and models need to be done for such a demo. The artists were instructed to create assets only for the "camera path".
So stop your whining.