James
Member since: Nov 7th, 2007
James's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 292 Comments |
| TUAW.com | 48 Comments |
| Engadget | 160 Comments |
| Download Squad | 4 Comments |
| WoW | 20 Comments |
| Joystiq Xbox | 1 Comment |
| Massively | 3 Comments |
Featured Stories
PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

Razer's Mass Effect 3 peripherals include game DLC
Feb 17th 2012 10:55AM (Joystiq)Anything?
It's colonoscopy time!
Razer's Mass Effect 3 peripherals include game DLC
Feb 16th 2012 4:38PM (Joystiq)Local doctors announce free Mass Effect 3 DLC with every colonoscopy!
Rock Band Weekly: Poison, Mr. Big, Heart, Rick Astley
Feb 11th 2012 1:59PM (Joystiq)I'm sorry, but for that, I'm afraid we're going to have to give you up.
Angry Birds catapulting to Facebook on Valentine's Day
Jan 26th 2012 11:05AM (Joystiq)GameStop lists Vita memory card prices (start saving up now) [update]
Nov 28th 2011 3:59PM (Joystiq)Where do you shop for memory cards? I need to know, to make sure I never go there.
Why JRPGs should look at the NFL's playbook
Nov 25th 2011 5:29PM (Joystiq)Good point. There are a few JRPGs where a random encounter will turn out to be some special battle, but I can't think of them off the top of my head, and even then they're usually obviously special from the beginning.
But in counterpoint, you sometimes get an unexpected reward from random battles. New equipment that helps boost you ahead for example.
Why JRPGs should look at the NFL's playbook
Nov 25th 2011 4:46PM (Joystiq)Thought: How does the comparison hold up if you compare battles in a JRPG to plays in a game, instead of games in a seson?
Why JRPGs should look at the NFL's playbook
Nov 25th 2011 4:42PM (Joystiq)Grandia 2 and 3 come to mind.
"Turn-based combat has no such moments. Even when JRPG developers pack their battles with gargantuan summoned beasts and flashy spells, they can never really emulate that jolt of excitement that hits you when your quarterback throws an 80-yard touchdown."
I tend to run into those moments in just about every RPG I play. At one point I will run into a battle so difficult or unexpected that nothing but a little skill and a lot of luck carries me through. They're rare, but just like in football, that's what makes them special. Some RPGs do manage to script those moments in. The end of Persona 4 comes to mind.
"Have you ever played a JRPG where every single battle mattered?"
Have you ever seen a football game where every single play mattered? A majority of plays in football just change where you punt from later on. That's no more exciting than a battle that just gives you a little more XP.
"I want to play a turn-based JRPG in which combat is something I care about, not just that thing I do between each scene of the story. Is that so much to ask?"
And I'd like to see a football game that doesn't bore me 90% of the time, but we can't all get what we want. Maybe sports aren't my thing, and maybe JRPGs aren't yours. At least the RPG has the story. The best football can do is this: http://xkcd.com/904/
Retailers opening up at midnight (or even earlier) for Black Friday
Nov 23rd 2011 10:15AM (Joystiq)If you have to go out to buy something, please give every employee you talk to the best "Thank you," you can muster. If you don't *have* to go out, please boycott any retailer that's open on Thanksgiving and wait until another day to shop.
Telltale devs caught juking Metacritic user reviews, studio stands behind them
Nov 18th 2011 5:26PM (Joystiq)You're practically begging for comments full of irony.