"I'm really fed up with you people who ALWAYS and AUTOMATICALLY assume that mods like this would never, NEVER be used for any kind of legitimate use. Nice high horse you got there. How do you get from there to your pedestal?"
Sorry, but there is no way that this mod can be used for legitimate purposes. Here's why.
The Nintendo Gamecube had two forms of copy protection. They used a dvd format variant ( easy to get around ) and they used a hash of the dvd data that the drive has to authenticate before it'll boot a game. The DVD drive is the weak point here - there are two ways to disable the authentication - issue a secret command to the drive controller (it's a password, I believe it's MATSUISHA GAME-DISK or something), or access a serial interface to issue the password.
The Wii has the same issues, with one exception: discs are encrypted with a private key, and only signed games will run. They changed the password (made it lower case) and moved the serial port on the dvd, so getting the gamecube modchip to work on a wii was trivial, but the important part is the encryption. There is *no* way to run homebrew on a Nintendo Wii through this method, period. This is only good for piracy.
Note that the DS touchscreen is capable of exactly what the diagram shows: detecting the angle between subsequent touches. Not only has a proof-of-concept homebrew been released, but this is old knowledge. This is not a patent of hardware of any sort, but a patent on an algorithm to reduce mistakes.
A better App Store
Aug 6th 2008 12:09PM (TUAW.com)Allow sellers to respond, allow threaded comments, or just allow sellers to disallow comments/ratings altogether.
I keep getting one-star reviews from people who have obviously not even tried my app, or from those who just don't understand, etc.
Wiinja modchip enables Wii / GameCube backups to function
Jan 28th 2007 12:21AM (Engadget)Sorry, but there is no way that this mod can be used for legitimate purposes. Here's why.
The Nintendo Gamecube had two forms of copy protection. They used a dvd format variant ( easy to get around ) and they used a hash of the dvd data that the drive has to authenticate before it'll boot a game. The DVD drive is the weak point here - there are two ways to disable the authentication - issue a secret command to the drive controller (it's a password, I believe it's MATSUISHA GAME-DISK or something), or access a serial interface to issue the password.
The Wii has the same issues, with one exception: discs are encrypted with a private key, and only signed games will run. They changed the password (made it lower case) and moved the serial port on the dvd, so getting the gamecube modchip to work on a wii was trivial, but the important part is the encryption. There is *no* way to run homebrew on a Nintendo Wii through this method, period. This is only good for piracy.
Patent application reveals Nintendo's plan for multi-touch capable DS
May 4th 2006 5:00AM (Joystiq)