@StrikeFear13 I don't even understand how people can uprank a thoughtless comment like 'Still in Beta'. Yes we all know it's in Beta, but just running your software at least once to see if it's stable is a normal practice anywhere else before pushing out to Testers.
I agree with you, although I was downranked earlier, we're not asking for anything beyond what a normal programmer would do in a testing cycle. You dont push out a completely unstable/untested binary to your testers. Wont do you much good on finding the issues you actually want the testers there to find.
@StrikeFear13 Still in beta is no excuse for no in house testing before going live, take bukkit for example it's always in development but yet they always select builds as their stable and recommended build after some in house testing.
All I am asking that they launch both SMP and single player on a preexisting map and generated new ones and as long as there are no glaring issues with either then you can release it to the players to find the minor bugs which are harder to find.
I say it's worth while, it definitely shouldnt be used in place of the human element but rather when a situation comes up that there is a need for an additional tool for the Ref. to use to make a call this technology would be perfect for that. Secondly aside from validity of a play this also could be used further enhance playback analysis in the future and even further determine how superior the players are to your average joe.
Milibits? Good God man what storage scale is that, Kilo -> 1000, Mega -> 1000kilo, Giga -> 1000Mega, Tera -> 1000Giga .... Mili -> 1/100 bytes? Technically if you think of it 90milibytes is almost 1byte per second
If this is true it's simply amazing, more so not just for reading into dreams but rather to import images directly into the human mind once we know how the images are formed who knows. But something bothers me with the image above, if you look at the two n's they seem to be very very similar to each other more so than I'd imagine our 'analog' minds would produce instead I would have liked to see much more static and variations in the letters above.
Don't you mean 4.4BSD; MacOS X's kernel was built from 4.4BSD sources now rebranded as Darwin. Though honestly 4.4BSD shares it's ancestry to the original Unix version 7 as a 'Unix-like' operative system so I can see where one would call it 'Unix' but under that same mentality one could confuse that with Linux because it also is a 'Unix-Like' operating system. ;-)
Minecraft Beta 1.6 released, four bug-fixing patches follow soon after
May 27th 2011 3:36PM (Joystiq)I don't even understand how people can uprank a thoughtless comment like 'Still in Beta'. Yes we all know it's in Beta, but just running your software at least once to see if it's stable is a normal practice anywhere else before pushing out to Testers.
Minecraft Beta 1.6 released, four bug-fixing patches follow soon after
May 27th 2011 3:34PM (Joystiq)I agree with you, although I was downranked earlier, we're not asking for anything beyond what a normal programmer would do in a testing cycle. You dont push out a completely unstable/untested binary to your testers. Wont do you much good on finding the issues you actually want the testers there to find.
Minecraft Beta 1.6 released, four bug-fixing patches follow soon after
May 27th 2011 3:14PM (Joystiq)The problem I was having was with Chunck Generation, the initial batch worked but anything outside that set the server Generate it.
Minecraft Beta 1.6 released, four bug-fixing patches follow soon after
May 27th 2011 2:00PM (Joystiq)Still in beta is no excuse for no in house testing before going live, take bukkit for example it's always in development but yet they always select builds as their stable and recommended build after some in house testing.
All I am asking that they launch both SMP and single player on a preexisting map and generated new ones and as long as there are no glaring issues with either then you can release it to the players to find the minor bugs which are harder to find.
Minecraft Beta 1.6 released, four bug-fixing patches follow soon after
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