Thank you for posting this. I missed the whole psp and disgaea thing, so I am totally late to the party. Looking at Disgaea 3 for the Vita, I thought this would be my chance. I could get Disgaea 1 and 2 for the Vita via download, play Disgaea 3 on the Vita, and now I will have Disgaea 4 ready for me on the PS3 when I am ready.....say in a couple years. :D
Just because Blizzard creates tools and gives support to players that modify the UI does not address the argument that using mods that gives advantages in-game is cheating. There is little difference between WoW mods of today and the Diablo trainers of yesterday.
The are only 2 differences between WoW mods and Diablo trainers. They are of two kinds: support and scope.
Firstly, Blizzard does not create any first-party mods, for WoW, but gives support and tools to third-party mod makers. The Diablo trainers which completely ruined that game where also done by a third-party, but no official channel existed to support them.
Lastly, the scope of the UI modifications for WoW are much more limited than the trainers for Diablo were.
It is a slippery slope, but looking at it from this perspective the only differences are of scale.
That is not to say I hate all UI modifications. This is not true, skinning is a good example of a UI mod that does not lend unfair advantages to users.
It is a major fault of a game if, like many say, the raid mods are NECESSARY for doing high-end content. If this is the case, then the game needs to be changed to allow proper play without the mods.
From my perspective, Blizzard is condoning and supporting cheating in their game.
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Dec 22nd 2006 4:44PM (WoW)The are only 2 differences between WoW mods and Diablo trainers. They are of two kinds: support and scope.
Firstly, Blizzard does not create any first-party mods, for WoW, but gives support and tools to third-party mod makers. The Diablo trainers which completely ruined that game where also done by a third-party, but no official channel existed to support them.
Lastly, the scope of the UI modifications for WoW are much more limited than the trainers for Diablo were.
It is a slippery slope, but looking at it from this perspective the only differences are of scale.
That is not to say I hate all UI modifications. This is not true, skinning is a good example of a UI mod that does not lend unfair advantages to users.
It is a major fault of a game if, like many say, the raid mods are NECESSARY for doing high-end content. If this is the case, then the game needs to be changed to allow proper play without the mods.
From my perspective, Blizzard is condoning and supporting cheating in their game.