Whaty's wrong with DRM? I think it's a fallacy to automatically assume you should get all rights for the software you purchased.
Let's start a proper arguement here, a retional analysis on why DRM is, or is not, acceptable.
My case: a) Software is inherently different from hardware: Due to negligible reproduction costs, giving a person the all rights to software is practically giving a person the whole product line. When hardware reaches a similar point, the same could be implemented with hardware. b) The assumption that a person gains the product in the entirety on purchase is flawed: Governments reserve the right to restrict the rights of the citizen to benifit society. The DRM is an extension of current legislation to benifit society; without DRM, the software/data industry would collapse. c) The image of DRM is flawed: Even open source contracts uses DRM, even if the implementation is inversed: instead of limiting traditional rights, one is usually limited from limiting rights (e.g. you cannot edit then hide the codes, for example).
The question then, is how fast digital downloads will ramp up in speed and quality? (in theat whether it'll take 5 or 10 years to reach equilivant speeds)
Part of the fallacy is that HDTV media MUST be streamed. We're coming to a point in which streaming media is essentially not cost effective: there's just too much content, not all of which everyone wants. Non-realtime media is generally better off non-streamed unless it's time critical, and even so, downloading still has an advantage for time-critical data.
But the main killer would ironically be games. Based on replayability and lifespan per memory consumption, games clearly has an advantage. With games, downloading isn't too much of a problem since you can always be playing another game while waiting, and the download times can conceivably be offset by the playtime, unlike a movie which suffers from little replayability and generally short (compared to games) playtime.
Prince of Persia dated for Dec. 2
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Sep 13th 2008 11:15PM (Joystiq)Let's start a proper arguement here, a retional analysis on why DRM is, or is not, acceptable.
My case:
a) Software is inherently different from hardware: Due to negligible reproduction costs, giving a person the all rights to software is practically giving a person the whole product line. When hardware reaches a similar point, the same could be implemented with hardware.
b) The assumption that a person gains the product in the entirety on purchase is flawed: Governments reserve the right to restrict the rights of the citizen to benifit society. The DRM is an extension of current legislation to benifit society; without DRM, the software/data industry would collapse.
c) The image of DRM is flawed: Even open source contracts uses DRM, even if the implementation is inversed: instead of limiting traditional rights, one is usually limited from limiting rights (e.g. you cannot edit then hide the codes, for example).
Ball's at your court.
Norway Post's new logo: Pokéball or Marathon symbol variation?
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Sep 5th 2008 11:14AM (Joystiq)It's not as if the sponsers told people to block up the traffic.
Rock Band competition sponsoring Make-A-Wish in Vancouver
Sep 5th 2008 3:04AM (Joystiq)How important is the $199 Xbox 360?
Sep 4th 2008 11:26PM (Joystiq)(to develope/test/port homebrew games for 360, you need to join the "Creator's Club" which is $99 per annum.)
Blu-ray has 'five years left' says Samsung
Sep 4th 2008 11:18PM (Joystiq)Part of the fallacy is that HDTV media MUST be streamed. We're coming to a point in which streaming media is essentially not cost effective: there's just too much content, not all of which everyone wants. Non-realtime media is generally better off non-streamed unless it's time critical, and even so, downloading still has an advantage for time-critical data.
But the main killer would ironically be games. Based on replayability and lifespan per memory consumption, games clearly has an advantage. With games, downloading isn't too much of a problem since you can always be playing another game while waiting, and the download times can conceivably be offset by the playtime, unlike a movie which suffers from little replayability and generally short (compared to games) playtime.