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Sillines

Member since: Nov 30th, 2007

Sillines's Latest Comments

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Joystiq41 Comments

Swag Saturday: Naughty Bears [update]

Jul 17th 2010 9:20PM (Joystiq)
Postal Pigeon

Episodic Jurassic Park game due from Telltale this year

Jun 8th 2010 9:37PM (Joystiq)
I demand to play as a Raptor!

Swag Sunday: Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) [update]

Feb 14th 2010 9:52PM (Joystiq)
I'd name my airship the Cloud-tickler.

Tickle them so hard they cry.

New Diablo III screens have derailed our train of thought

Jan 31st 2010 4:38PM (Joystiq)
*we'd never hear

I swear I need to re-read my posts sometimes before submitting.

New Diablo III screens have derailed our train of thought

Jan 31st 2010 4:36PM (Joystiq)
"...if Blizzard did a top-down RPG version of 50 Cent: Blood on the Sand..."

Then we've never heard the end of our character thanking his marketing team for our their success.

Epic (Mickey) trade: Disney swaps Al Michaels for Oswald

Oct 16th 2009 9:58AM (Joystiq)
Holy shit! You don't trade Al Michaels for just anything! Disney must mean some serious business.

Swag Sunday: Metroid Prime Trilogy (Wii) [update]

Sep 21st 2009 10:36AM (Joystiq)
My favorite Metroid moment came from finishing Metroid Prime 100%... on HARD!

Watch four videos of The Beatles: Rock Band [update 3]

Aug 3rd 2009 1:42AM (Joystiq)
At what point does the CIA/FBI kill your character and blame it on a deranged fan?

Interview: id's John Carmack and ZeniMax CEO on The Acquisition

Jun 25th 2009 8:49PM (Joystiq)
"But the landscape's changed a lot over 15 or 20 years and the stakes are so high now, when it costs tens of millions of dollars to make a game, and then the marketing budgets are tens of millions of dollars more. And the game's [development] take place over the space of 4 years."

"It's been great that every title that we've done internally has been a huge success, but when you've got 50 or 100 people on there, all their families and everyone counting on you there, the idea of "What if you screw up once?" or "What if the market changes?" Some of the things that can be completely outside of your control, that can turn something from a major hit to just an also-ran on there, and the dynamics of the successes in the markets and all these things on there at least made us somewhat more concerned about things."

I think those two quote combined express the fairly difficult and volatile nature of the gaming landscape out there these days and why what used to be powerhouse independent companies are now falling into larger conglomerates. As much as we love their creativity and innovation, the gaming market is just so difficult to navigate now that resources have to be picked up that just can't be attained internally anymore.

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