"But the landscape's changed a lot over 15 or 20 years and the stakes are so high now, when it costs tens of millions of dollars to make a game, and then the marketing budgets are tens of millions of dollars more. And the game's [development] take place over the space of 4 years."
"It's been great that every title that we've done internally has been a huge success, but when you've got 50 or 100 people on there, all their families and everyone counting on you there, the idea of "What if you screw up once?" or "What if the market changes?" Some of the things that can be completely outside of your control, that can turn something from a major hit to just an also-ran on there, and the dynamics of the successes in the markets and all these things on there at least made us somewhat more concerned about things."
I think those two quote combined express the fairly difficult and volatile nature of the gaming landscape out there these days and why what used to be powerhouse independent companies are now falling into larger conglomerates. As much as we love their creativity and innovation, the gaming market is just so difficult to navigate now that resources have to be picked up that just can't be attained internally anymore.
Swag Saturday: Yuji Naka-signed Ivy the Kiwi poster, game
Sep 12th 2010 12:24PM (Joystiq)Swag Saturday: Naughty Bears [update]
Jul 17th 2010 9:20PM (Joystiq)Episodic Jurassic Park game due from Telltale this year
Jun 8th 2010 9:37PM (Joystiq)Swag Sunday: Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) [update]
Feb 14th 2010 9:52PM (Joystiq)Tickle them so hard they cry.
New Diablo III screens have derailed our train of thought
Jan 31st 2010 4:38PM (Joystiq)I swear I need to re-read my posts sometimes before submitting.
New Diablo III screens have derailed our train of thought
Jan 31st 2010 4:36PM (Joystiq)Then we've never heard the end of our character thanking his marketing team for our their success.
Epic (Mickey) trade: Disney swaps Al Michaels for Oswald
Oct 16th 2009 9:58AM (Joystiq)Swag Sunday: Metroid Prime Trilogy (Wii) [update]
Sep 21st 2009 10:36AM (Joystiq)Watch four videos of The Beatles: Rock Band [update 3]
Aug 3rd 2009 1:42AM (Joystiq)Interview: id's John Carmack and ZeniMax CEO on The Acquisition
Jun 25th 2009 8:49PM (Joystiq)"It's been great that every title that we've done internally has been a huge success, but when you've got 50 or 100 people on there, all their families and everyone counting on you there, the idea of "What if you screw up once?" or "What if the market changes?" Some of the things that can be completely outside of your control, that can turn something from a major hit to just an also-ran on there, and the dynamics of the successes in the markets and all these things on there at least made us somewhat more concerned about things."
I think those two quote combined express the fairly difficult and volatile nature of the gaming landscape out there these days and why what used to be powerhouse independent companies are now falling into larger conglomerates. As much as we love their creativity and innovation, the gaming market is just so difficult to navigate now that resources have to be picked up that just can't be attained internally anymore.