jrhawk42
Member since: Dec 2nd, 2007
jrhawk42's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 19 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Nintendo | 1 Comment |
| Big Download | 1 Comment |


Crysis 2 writer calls MW2 'an immense disappointment,' praises Uncharted 2
Apr 11th 2010 2:57PM (Joystiq)Red Faction: Guerrilla dev post-mortem: to embrace true open-world freedom 'you need to stop caring'
Apr 7th 2010 2:05AM (Joystiq)The bad: AI is tough, and stupid. Basically they overpower you. Tons of shit knocks you over. Basically you're going to watch your player get up off the ground a lot because debris will knock you over, and tons of stuff explodes. Story sucks. There's not really much going on w/ the story or any of the characters. Some interesting stuff but for the most part it doesn't lead anywhere. Lack of car stunts. A few awesome tanks, but there's not really any fast cars, or stunt jumps in the game.
THQ planning big for Natal, but waiting for install base to grow
Apr 7th 2010 1:41AM (Joystiq)Not to mention that any original IP published by THQ will sell less than expected despite its quality.
L4D2 pre-order demo out Oct. 27, public demo Nov. 3
Oct 15th 2009 2:02PM (Joystiq)previews are for people that bought the game, and want a taste early.
I'm interested to see how increased melee combat changes gameplay in this series.
Pachter expects GTA 5 coming in 2010
Sep 3rd 2009 8:35PM (Joystiq)Personally I think 2011 is a better conservative guess.
Valve wants to see a 'compelling game' from Natal (so do we!)
Aug 7th 2009 4:22PM (Joystiq)yes it's ridiculous, but it's an example. A brilliant example if I would be so bold as to compliment myself. It shows that anything can be compelling, but not everything is worth putting the resources into.
I agree with your second statement though your only looking at the retail side of things. Valve will also need to train/hire staff to work w/ the new hardware which costs time, and money.
Last the limitations of motion control (in this specific case) are often limitations to design experience. Barely any designers have any experience in motion control, and in the past most design has been based on experience, and research more than mindful thought. Since designers have no experience w/ the product they tend to stick w/ the ideas they know which are much more tiring if you're actually acting them out. As Yahtzee put it they replaced "random button mashing with random stick waggling", and stick waggling uses much more energy.
Valve wants to see a 'compelling game' from Natal (so do we!)
Aug 7th 2009 4:25AM (Joystiq)What valve wants to see is cash/money, and I agree. As much as I love Natal's possibilities I don't think we'll see any commercial success from it right away. It's a $100+ peripheral 1/2 way through a console cycle. Of course you never know guitar hero was destined to fail on the ps2, and that worked out "ok I guess".
Microsoft: You want form over function with Xbox Netflix. Us: ?
Aug 4th 2009 4:56PM (Joystiq)Personally I've never had any problems w/ the netflix functionality, but I'm extremely organized, and already have my queue sorted before I turn on my xbox.
WoW has been offline for a month in China
Jul 8th 2009 4:29PM (Joystiq)Cliff Bleszinski explains why there are so many bald space marines
Jul 2nd 2009 9:47PM (Joystiq)