Aaron
Member since: May 10th, 2006
Aaron's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 4 Comments |
| Joystiq Nintendo | 4 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Waninkoko's Wii USB loader demoed
Mar 31st 2009 6:45AM (Joystiq Nintendo)Fanswag: Mario Kart Extravaganza
Apr 24th 2008 12:09AM (Joystiq Nintendo)Joystiq's official Super Smash Bros. Brawl friend codes über-list
Mar 11th 2008 1:47AM (Joystiq)Add me, and shoot me an email at grupstra@gmail.com if you do to make sure I add you, or just reply to this post directly with your code. Thanks!
The Joystiq Weekend: March 8 - 9, 2008
Mar 10th 2008 2:25AM (Joystiq)The Joystiq Weekend: March 8 - 9, 2008
Mar 10th 2008 1:30AM (Joystiq)Let me know if you add me, so far I added all the above.
Fanswag: Celebrate the season of giving with a VC pack
Dec 18th 2007 4:44PM (Joystiq Nintendo)Fanswag: Get the ultimate Geometry Wars: Galaxies package
Dec 6th 2007 3:02PM (Joystiq Nintendo)Wii impressions: Metroid Prime 3
May 10th 2006 9:33PM (Joystiq)"I field a lot of questions about how you can turn around and come back to center in a game like Metroid Prime 3. It's actually pretty intuitive. You simply point the Wii-mote in the direction you want Samus to turn and at a certain point she goes from aiming to turning. It's as though there is an invisible square that separates the two. If you're simply aiming near center, Aran will remain straight on. But the moment your reticule drifts beyond the invisible box and into the right or left fields, the character starts turning. To center again, all you need do is return the reticule to the invisible box and you're golden. If it's sound weird, it's not. The fact that most people who play the game never even question how it works is a testament to this fact."
They apperently have this set up quite well. I can't wait to play it, either way.