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Teph

Member since: May 12th, 2006

Teph's Latest Comments

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Brink dev says launch was rough, game found success on PC

Aug 15th 2011 3:36PM (Joystiq)
@bargaingamer

They never promised a parkour game.

PvP and Penny Arcade bring you to The Trenches

Aug 10th 2011 5:39PM (Joystiq)
I guess no one watches PATV? This first story is from Jeff who works at PA. He was a game tester for Nintendo some years ago.

He's very outspoken about how much it completely sucks to be a game tester, and has told the story they posted 'anonymously' like, on 4 separate occasions.

id Software looking to shorten dev cycles, stop building new engines for every game

Aug 10th 2011 5:21PM (Joystiq)
@Ovy

The quake 3 engine powered plenty of games in it's day. And while the unreal engine's list is a bit longer, the number of quality games developed on the quake 3 engine far outnumbered those on the unreal engine.

I will agree that they lost a lot of traction as a tech company with the doom3 engine, but they've come out multiple times and said they never wanted to be a tech company. So much so that they aren't even licensing their tech out anymore.

id Software looking to shorten dev cycles, stop building new engines for every game

Aug 10th 2011 5:15PM (Joystiq)
@carbonize

I really wish people would stop harping on the flashlight thing.

It was a conscious design choice. It's a game first, and as a game they wanted to add the suspense of the darkness (which was sort of a big deal back then for the technology).
It requires a bit of suspension of disbelief on the players part to play the scary game in a scary way... which is to make the hard choice of seeing what it is, or shooting at it (although again, in their defense, a good number of the enemies glowed in the dark).

You don't have to agree with the choice, but I'm tired of the insinuation that id never thought of the idea of sticking the flash lights on the guns.

Treating the lack of ducktape as a reason for the bad story is also, i think, taking things too far.
Doom is about soldiers fighting demons from hell. The story is as simple as it gets, and I thought that the audio logs and progress of the singleplayer told the story just fine.

id Software looking to shorten dev cycles, stop building new engines for every game

Aug 10th 2011 5:07PM (Joystiq)
@briscott

no matter how you shake down the generations of id tech- Doom3 was id tech 4.

id Software looking to shorten dev cycles, stop building new engines for every game

Aug 10th 2011 5:06PM (Joystiq)
@(Unverified)

Unfortunately they've already said they will only be using this and (presumably) future id techs internally within Bethesda Softworks. They will no longer be a 'tech company' who allows other companies to license the engines.

This, however, makes me very sad. A few generations ago, nearly EVERY game was an id tech 3 (quake 3) engined game. And I believe the generation was better for it.

Report: PlayStation Vita memory 'about ten times' that of PSP [update]

Jul 29th 2011 10:49AM (Joystiq)
@The Aquacharger

They may make 8gb of RAM the recommendation, but they are accounting for your OS and other processes to use some of that. Win7 sitting still can use nearly 2 gb of ram by itself.

They are most certainly accounting for memory overhead when quoting a recommended spec of 8gb. I don't own it myself, but I bet a simple glance at the process in a task manager would show the game uses no more than 6gb, and likely not more than 4.

DICE: Battlefield 3 console maps more 'compact'

Jul 26th 2011 5:33PM (Joystiq)
@ForbiddenXL

I'm not trying to be a douche, and your comment is mostly spot on... but the COD games have never had an Unreal based engine.

It's mostly it's own in-house engine nowadays, but it's roots are in the quake3 engine (id tech3).

http://en.wikipedia.org/wiki/IW_engine

Again, I don't mean to hate... just thought I'd let anyone who was mistaken educate themselves.

Wii U won't have DVD or Blu-ray playback, will include social media functionality

Jun 16th 2011 6:08PM (Joystiq)
@OmgUmad

I DVR'd Jumanji off of Starz last month.

It was as fantastic as when my younger self first experienced it (ok, maybe not that much. But it's still a good flick).

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