okenny
Member since: May 12th, 2006
okenny's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 54 Comments |
| Engadget | 1 Comment |
| Engadget HD | 1 Comment |
| Joystiq Xbox | 1 Comment |


Simpsons, Bladestorm demos come to PSN tomorrow
Oct 3rd 2007 9:00PM (Joystiq)If that's not the case then please demote this comment into an illegibly light oblivion.
Halo 3 garners $170 million in US first day, breaks records
Sep 26th 2007 6:53PM (Joystiq)OJ gotta give All-Pro Football 2K8 money to Goldmans
Aug 7th 2007 8:53PM (Joystiq)Chinese anti-corruption game a local hit
Aug 6th 2007 4:35PM (Joystiq)Joystiq reviews: Bomberman Live (XBLA)
Aug 5th 2007 1:59PM (Joystiq)The power-ups sound really cool though!
Today's most precious video: Street Fighter, Marisa style
Aug 5th 2007 12:37AM (Joystiq)Video walk through of id's Tech 5 with John Carmack
Aug 4th 2007 11:30PM (Joystiq)Video walk through of id's Tech 5 with John Carmack
Aug 4th 2007 10:36PM (Joystiq)Video walk through of id's Tech 5 with John Carmack
Aug 4th 2007 10:26PM (Joystiq)The sad part about the PS3 however is that it has technically more memory then the 360. PS2 system and sound processor memories added to the cache for the SPEs and the RSX's 256 and the 256 MB of system memory and you have almost 600 MB of RAM. The problem with the PS3 is the fact it has all it's memory in so many places and really bad ways for allowing one part of the system to get to another parts memory resources. The cell is great and if you read it's white papers you'll see it is pitched for it's secure blackbox-like behavior. You can't have the graphics card read the cells memory. if you want to do an effect on something the RSX just rendered then you have to copy this way: RSX -> SYSTEM -> SPE. Then to show your effect: SPE -> SYSTEM -> RSX. For separate copying of memory. The 360 doesn't have this problem since it's all devices have share the same memory.
The PS3 can overcome these weaknesses if you make certain concessions but these concessions need to be made at the cost of making things that work well on other platforms. UE3 and Tech5 are trying to abstract it so you can essentially do things that can work on all platforms but the one to suffer the most will always be the PS3 due to it's weird mix of hardware.
Video walk through of id's Tech 5 with John Carmack
Aug 4th 2007 9:50PM (Joystiq)