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okenny

Member since: May 12th, 2006

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Simpsons, Bladestorm demos come to PSN tomorrow

Oct 3rd 2007 9:00PM (Joystiq)
Is the demo on XBL yet... if it managed to make on to PS3 before the 360 then this is GREAT news because everyone can be happy (PS3 people can feel like they have the lead skew) and I won't have to stop playing Halo to download it :)

If that's not the case then please demote this comment into an illegibly light oblivion.

Halo 3 garners $170 million in US first day, breaks records

Sep 26th 2007 6:53PM (Joystiq)
they'll break $350 million easy (~5 million copies if you take the specials and legendary editions) and may even $700 million by the twilight of the Xbox 360. Don't forget that Halo 2 sold over 7 million copies by the end of the original Xbox's life cycle. One thing's for sure... Bungie has just bank-rolled the next 3 years of development for what ever awesomeness they will think up next and MGS (Microsoft Games Studios) will be poised to take risker chances on creative titles. User generated content (especially with MGS) is also panning out to be a much more viable proposition. Many facets will benefit from this. Don't forget all this hype cost Microsoft $10 million because of very smart co-marketing efforts: This will usher a new way to market ESTABLISHED IPs. I also can't imagine how such deep market penetration doesn't grow the industry as well as the install base of the associated platforms. Halo 3 just isn't a win... it's a complete win for everyone involved from Bungie right down to me :)

OJ gotta give All-Pro Football 2K8 money to Goldmans

Aug 7th 2007 8:53PM (Joystiq)
That man is a genius... god bless his soul

Chinese anti-corruption game a local hit

Aug 6th 2007 4:35PM (Joystiq)
meh... 100,000 people reach in China is a efing failure O_o. There's more gold farming firm than that!

Joystiq reviews: Bomberman Live (XBLA)

Aug 5th 2007 1:59PM (Joystiq)
I question any review done under the influence of alcohol but that aside. I'm going to have to play this myself to get a good idea of what the actual gameplay is about because this review covers very little of that. I understand however that the interface needs work but as the reviewer admitted to, thinks sometimes don't work so well when alcohol is involved. Here's a few examples of other things that don't work so well: Driving, judgment of beauty, discipline... etc. I was hoping that this game would get the same rejuvenation that PacMan championship addition did but it's not looking that way as far as the recent impressions go but then again thanks to XBLA demos, there's very little risks to finding out for one's self.

The power-ups sound really cool though!

Today's most precious video: Street Fighter, Marisa style

Aug 5th 2007 12:37AM (Joystiq)
LOL... that was sin KLASSIC shit!! I love that stuff! Can't wait for the HD Remix... I swear if they touch the sound effects, Capcom will be staring down the barrel of my pen as I sign a fanboy petition >:(

Video walk through of id's Tech 5 with John Carmack

Aug 4th 2007 11:30PM (Joystiq)
OMG.. can you imagine what the old DOS guys could do with these consoles... Ambrish, LeMoth, and Carmack. I would also love to see the demo scene guys give the consoles a try to. LittleBigPlanet if I heard correctly has members of its development team that were into the demo scene. Because so much of these technologies have such a high price for development, I think XNA is moving in the right direction but could be a bit more powerful in allowing access to Xenos's graphic core. I like the idea behind Sony's Linux attempt but with no real access to anything graphical... it kind of defeats the purpose as the CELL becomes just another processor. I know Microsoft is adding more to their GameStudios Express stuff but I'd like to see Sony open up the RSX on the PS3... it's not like it's gonna break anything :(

Video walk through of id's Tech 5 with John Carmack

Aug 4th 2007 10:36PM (Joystiq)
Memory limit as in total accessible size is what I mean not speed but on that note... the PS3 doesn't have faster RAM, both system RAMS run at the same speed as their respective processors which is 3.2 GHz. Of all the consoles right now however, the 360 has the fastest RAM available (EDRAM @ 256Gb/s or 32 GB/sec). Hey ... I don't want to start a flame war or spec pasting tug-of-war. I'm just stating that I'm not of the mind the the best way to get good looking games on the PS3 is through multi platform engines. The PS3 has to be treated as a completely different creature to work around many architectural weaknesses that plague it.

Video walk through of id's Tech 5 with John Carmack

Aug 4th 2007 10:26PM (Joystiq)
Yeah, in the N64, the cartrigde mad it impossible to expand media delivry capacity without dramatically increasing cost versus the PSX's optical media which was well... really cheap to make. Blueray and DVDs now are really cheap to make as well but blueray's capacity will always be a great selling point and to a lesser extent, a technical benefit.

The sad part about the PS3 however is that it has technically more memory then the 360. PS2 system and sound processor memories added to the cache for the SPEs and the RSX's 256 and the 256 MB of system memory and you have almost 600 MB of RAM. The problem with the PS3 is the fact it has all it's memory in so many places and really bad ways for allowing one part of the system to get to another parts memory resources. The cell is great and if you read it's white papers you'll see it is pitched for it's secure blackbox-like behavior. You can't have the graphics card read the cells memory. if you want to do an effect on something the RSX just rendered then you have to copy this way: RSX -> SYSTEM -> SPE. Then to show your effect: SPE -> SYSTEM -> RSX. For separate copying of memory. The 360 doesn't have this problem since it's all devices have share the same memory.

The PS3 can overcome these weaknesses if you make certain concessions but these concessions need to be made at the cost of making things that work well on other platforms. UE3 and Tech5 are trying to abstract it so you can essentially do things that can work on all platforms but the one to suffer the most will always be the PS3 due to it's weird mix of hardware.

Video walk through of id's Tech 5 with John Carmack

Aug 4th 2007 9:50PM (Joystiq)
You all noticed that the PS3 is the only version shipping on one media. That's the plus. Here's the minus... the PS3 will probably suffer the most because of it's limited memory. If you read early white papers on mega texturing, you should know that at the end of the day, it's another LOD (level of detail) approach. The detail the PS3 will probably be able to show is going to be be linked heavily to it's texture memory and texture compression technology. I won't get to technical about this because this isn't the place but while blueray will be a great selling point for delivering games on one media... media is dirt cheap for pressing and packaging... what will really matter to developers and publishers is the ability to use the hardware to display their final result and this is where the PS3 will face serious problems with it's memory scheme. I can't wait to here more about Tech 5 and how they plan to deal with what will be an obvious difference in texture quality between multiple platforms.

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