jb
Member since: Oct 26th, 2005
jb's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 17 Comments |
| Engadget | 1 Comment |
| Cinematical | 1 Comment |
| Joystiq Nintendo | 11 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Mikami explains why Vanquish is single-player only
Mar 6th 2010 4:58PM (Joystiq)Analyst: Time for another Wii price drop
Feb 18th 2010 2:12AM (Joystiq)The response from the game industry would be very entertaining.
Nintendo trademarks Bii, Cii, Oii, Yii and Zii
Dec 17th 2009 10:36AM (Joystiq)I can see it now:
"Introducing Duu™, from Nintendo. Wii was the first step in the revolution, get ready for number 2."
or alternately,
"Are you ready for number 2?"
=)
Dante's Inferno concept was greenlit immediately
Nov 11th 2009 5:13PM (Joystiq)World of Goo birthday sale deemed 'huge success'
Oct 21st 2009 9:46PM (Joystiq)Punch-Out!! doesn't force motion control
Mar 4th 2009 10:11PM (Joystiq Nintendo)This isn't new, Wii music uses similar controls, and it seems almost an admission from Nintendo that the Wii's motion control (not to say IR pointing or tilt steering) is broken. Before Wii came out, ads showed things like immersive swordfighting that proved to be impossible with the Wiimote, since with only linear accelerometers and no accurate rotation sensing, it's missing half the tech needed for full-fledged motion control. Nintendo knew this, but decided to leave out gyroscopic tech until it was cheap enough for their desired profit margin. This may have boosted profits, but it also gave rise to "waggle", or just shaking the remote like crazy to do stuff because it can't recognize actions properly, and has given some people a low opinion of motion control.
Fortunately, Motion Plus looks to largely fix the problem, and will hopefully encourage innovation and give MoCon more of the respect it deserves, but it's crummy to see it coming years late and adding cost to an already overpriced system. Nintendo really needs to introduce a "Wii Remote Plus™" and make Motion Plus tech the new standard.
One last thing, a lot of people have called motion control (along with a touch screen) a gimmick, and there's truth in that. Thing is though, the word "gimmick" can also mean an ingenious innovation, as well as something done just to get attention, and I think the difference is in how well someone makes use of it. On the whole, I see it as more of the "ingenious innovation", and would be willing to bet that every future console will support it in some capacity.
Rumor: DSi out April 4 for $180
Jan 14th 2009 5:31PM (Joystiq Nintendo)Besides the seemingly experimental cameras, the main advantage of this system is the promise of downloadable content, but if Wiiware is anything to go by, it will likely be mostly mediocre. Add to that the shorter battery life and lack of GBA slot, and the Lite is looking like the better choice to me.
Shoot, except for the cheapy cameras, this basically just adds crippled versions of media features the PSP already has, and it will cost more, despite the fact that it's technically inferior in almost every way. I applaud Nintendo on their success, but Sony and Microsoft really need to get off their duffs and give them some decent competition. I'm not too fond of their new business strategy of charging inflated prices for old technology.
DS Daily: Your redesign
Dec 21st 2008 11:36AM (Joystiq Nintendo)Anyway, my version of the DS would be a lot like the DSi, since besides the cameras, memory and new software it's received a lot of nice little tweaks (matte finish, slightly larger screens, hot-swapping of games, volume buttons, etc.), and I have an SP, so while a GBA slot's a nice feature, I'm okay without it. There are a couple other things I'd change though.
First, I'd include a higher capacity battery (the DSi only has an 840mah battery vs. 1000mah in the DS lite). I figure this is because the new battery's smaller size allows the system to be a touch thinner, but I'd prefer not taking a hit on battery life.
Second, I'd replace the shoulder buttons with small trigger buttons located on system's back bottom edge (kind of like the triggers on the Virtual boy, the N64's Z button or the Wiimote's B button.), they would be in a more natural position for your fingers, and would allow your index finger to support the system while playing games using both the D-pad and stylus, reducing hand strain.
Third, in a day when you can pick up a 1 Gigabyte USB drive for $9 at the checkout at Walmart, 256 Megs of memory is pathetic, I'd want at least a couple Gigabytes built-in, and an SD slot that's actually usable.
Last, I know it's a small thing, but I'd bring back the twin rectangle logo from the lite, tweak some of the system's lines and clean up some of the markings for buttons and lights. The DSi is attractive, but its look is a bit utilitarian and not quite as cohesive as the lite's. (on a side note, I also hope they release one in gray)
I've got some more ideas, but mostly they would be more fundamental changes more suited to a next-generation system.
DS Daily: Your redesign
Dec 21st 2008 10:39AM (Joystiq Nintendo)TGS 08: PSP Wi-Fi Store opening Oct. 15 in Japan; all future first-party titles to be downloadable
Oct 9th 2008 8:47PM (Joystiq)You bring up some good points there, and I also appreciate actually owning physical media, but there are ways of adressing the issues you brought up.
(A) WiFi connections are becoming more and more common in places like coffee shops and various other kinds of businesses. In addition to that, retail stores could and should provide in-store download kiosks where customers can purchase and download content at the same location where they would traditionally purchase physical media. That way, it won't matter if you don't have a broadband connection yourself, as you can just go to the store.
(B) As networks improve, bandwidth concerns may lessen, and direct store downloads could possibly help remedy this problem, as retailers could have special deals with service providers to handle the bandwidth.
(C) You definitely don't have to constantly re-download content, as games could be stored on (increasingly inexpensive) memory cards, but as those are known to have a limited life-span, maybe people could be allowed to make backup copies to their computers, as is the case with songs bought on online music stores.
(D) I've read that some music albums sold on iTunes will come with digital versions of the album booklets starting late this year, so this is definitely doable.
In the case of PSP games, though, getting rid of UMD doesn't doesn't necessarily mean getting rid of physical media. Memory chip prices have continued to go down, and it's conceivable that the successor to PSP could use memory cards with capacities similar to UMD.
I think digital distribution definitely has some cool uses and features, but just because it's coming more into the spotlight, it doesn't mean traditional media has to die off, and personally I hope it won't.