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Siegvar

Member since: Dec 23rd, 2007

Siegvar's Latest Comments

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Joystiq8 Comments
Joystiq Playstation1 Comment

Author claims video games lead to finger deformities in children

Mar 30th 2009 9:02PM (Joystiq)
@Xizer:
How about this:
Piano. Guitar. Violin. Or pretty much any musical instrument.

Odd shaped hands are nothing new. Our hands change shape to adapt to what we use it for the most.

Do enough menial labour and you'll build callouses, turning your hands into a pudgy mass of thick hard skin.
Play the guitar enough and you'll have callouses at your fingertips, making your fingertips probably wider and thicker than the base of your fingers.
Play the piano enough and your fingers all curve inwards, to better press straight down against the keys.

Although, button mashing on controllers looks like it IS pretty damaging to your hands, more so than any other activity I can think of.
However, normal usage of controllers shouldn't be any worse than playing musical instruments.

Ready at Dawn CEO talks up PSP, says online distribution is key

Mar 3rd 2009 7:38PM (Joystiq)
I suppose there could always be a peripheral add on UMD drive for psp backward compatibility? lol.

Imagine that. I think that will annoy the shit out of some people.

Capcom's printable Street Fighter IV training manual is awesome

Mar 2nd 2009 7:53PM (Joystiq)
Wait, how is ken broken again? I haven't played against any good ken players nor do I play ken well, so I'm clueless here.

Zangief is pretty strong, but I didn't think he was broken.

I have nothing to say about seth either though seeing as I haven't unlocked him.

SFII HD designer calls out SFIV for user unfriendliness

Feb 26th 2009 2:19AM (Joystiq)
for me, its the links for the combos and some cancel-dependent combos that make it too damn complicated.

Focus Attack and EX moves are straightforward enough to me. (press 1 attack, normal, press 2, stronger. That makes sense. I mean, 2 -IS- bigger than 1, right? RIGHT?)

In this respect Soul Calibur and DOA are more accessible to casual players

Except Soul Calibur has this daunting movelist where quite alot of them look the same but actually have very subtle but crucial technical difference in their effect. But that's exactly what I like about SC. Everyone can do those moves, only those who understand them know when to use them to make them useful.

And tekken... the 10 hit combos are a little tough, but still not too bad. except its pretty much all useless now with all the higher level players using other kind of combos that are almost unbreakable and easily takes out 80-100% of your health.

DOA is probably the most casual-friendly among the 3d fighting games I've played though.

BUT! street fighter's Ultra moves does give weaker players a better chance of winning against a better player in it than say games like Soul Calibur and DOA.
DOUBLE BUT! pulling off a lucky ultra while wrestling with a 70% success rate on QCFx2(I know I'm not good with this and that this isn't even close to the average success rate on such an 'easy' input, which is why I tend to just use EX moves. lol.) to earn a win doesn't feel satisfying.

New vid reveals 4-player ad hoc for Disaster Report PSP

Feb 12th 2009 1:25AM (Joystiq Playstation)
Hmm... can someone explain to me the appeal of playing such a game? It looks good and all, but I can't imagine myself actually playing something like this.

Maybe if its about atmosphere and story progression/exploration, I'd be playing it, but I'd probably expect better graphics (lighting) to help with the mood, something a 360 or PS3 would do better at rather than a PSP.

Doesn't look like alot from a pure gameplay standpoint.

Joystiq interview: Unbolting Game Mechanic Studios

Dec 31st 2008 6:42AM (Joystiq)
well... if you read the article, you'll find it says that the screenshot is from one of the levels in the game. :P

Though, I can't really make out what's going on in that image.

Lag a 'huge problem' for Street Fighter IV online

Aug 28th 2008 11:10AM (Joystiq)
@emagius:

You sure about that? some of the 'just input' moves in soul calibur are pretty tight... for example.

I tend not to think that timing is any less critical in soul calibur than in pretty much any other fighting game.

Though, then again, I don't really play much SF... only played Third Strike(coz makoto's cute.), so I wouldn't really know. And it seems(I might be wrong) to me that you don't sound like you play much Soul Calibur either, if you think timing ain't as critical in it as in SF.

Today in Joystiq: March 3, 2008

Mar 4th 2008 12:37AM (Joystiq)
"munny is the root of all evil"

Get your head in the game with Wii remote VR display

Dec 23rd 2007 12:13PM (Joystiq)
Hmm... if the wiimote he uses as the 'gun' still tracks position based on calculation between the infra-red led on the glasses and the sensor in the wiimote, When he moves his head, his crosshair will move as well, even though his hands hasn't changed its aim direction.

I think you can catch a glimpse of this happening in the video if you're sharp. But then, maybe the position of the crosshair is correct from the view of the guy wearing the glasses? Gah, the maths is hurting my sleepy brain.

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