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John V.

Member since: May 16th, 2006

John V.'s Latest Comments

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Joystiq5 Comments

Developers discredit "slow and broken" PS3 claim [update 1]

Jun 8th 2006 2:49PM (Joystiq)
"Well it's pretty obvious from things like the Naughty Dog realtime jungle demo (yes, that was realtime, see IGN), MGS4, and Heavenly Sword that the PS3 will be pretty powerful.

This really shouldn't be a suprise... how could XBox360 be more powerful and yet come out a year earlier? It's just not possible."

Nothing as yet has been seen running on actual PS3 hardware. Everything so far has been in "real-time" using their "PS3 engine" built "to spec". Remember Killzone? That was built "to spec" as well but it sure as hell wasn't running on a PS3 in real time. Wonder where killzone was this E3...

Rumor: PS3 hardware "slow and broken"?

Jun 6th 2006 8:34PM (Joystiq)
"I'm all for rooting for the underdog..."

Actually, PS3 is the underdog. They've yet to release a console and they look like they're plagued with problems. (even though this might not be one, if it was problem free they would have released it already). It's price will ultimately kill it. In a Japanese magazine 88% of the people polled agreed it was too expensive. Kind of looks like they're losing Japan.

http://arstechnica.com/news.ars/post/20060530-6939.html

... and when you lose Japan

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Rumor: PS3 hardware "slow and broken"?

Jun 5th 2006 3:49PM (Joystiq)
@Andir: Local Memory for the RSX is the Video Memory. Local Memory for the CELL are the local stores on each SPE.

http://ps3.vggen.com/news/news.php?id=1288

Rumor: PS3 hardware "slow and broken"?

Jun 5th 2006 3:05PM (Joystiq)
Local Memory refers to the CELL's access to the memory of each SPE, NOT to the Main Memory (256MB). The GPU-Local Memory (GDDR3) bandwidth is independant as well and not related to the CPU-Local Memory bandwidth. The CPU-Local Memory (what this article is refering to) is how fast the SPE's (remember each SPE has it's own memory store) write to their specific memory stores. CPU-Main Memory and GPU-Main Memory are different and are listed in different categories with different specifications.

PC Halo 2 update

May 16th 2006 1:03PM (Joystiq)
#8 Microsoft isn't pushing it's launch with this game. It seems like Shadowrun is the game it's using to push Live Anywhere. Halo 2 is a just another one.

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