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Notenoughcoffee

Member since: May 4th, 2006

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Joystiq1 Comment

Alone in the Dark to bite TV formula

May 4th 2006 12:38PM (Joystiq)
This is not new. Any story driven game is like this. Heck, even Star Wars Battle Front 2 is like this, with each "narration" giving an episodic story-line like Brothers in Arms, etc.

No, this is just a "hey, let's do it this way and call it new."

The very first Alone in the Dark was genre making and industry breaking. It was the first game that had the "horror movie" feel, and did a damn good job of it with the technology of the day. It had me for countless hours. All the others since have have not lived up to the potential laid out by the original and have dissappointed in some way (some good in them, but not great IMO). And the movie, that was a bad bowel movement, you know, the kind that you go to the hospital for.

This can work ONLY if they hearken back to the Lovecraft core of the original, the horror movie~esque type game play. If they want to go story driven cliffhanger style between levels, or episodes, then that's great if at its core its a solid game.

Doesn't matter if you call them levles, segments, episodes, scenes, slices, or splunge, it's all the same.

If they try to go for the "survival horror" then they'll lose. That's been overdone and has nothing really to do with Lovecraft stories (well, you either die or went insance in those...) I'd hate to have this be another zombie/monster fetish guns-blazing game....

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