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Vidar Rapp

Member since: Jan 10th, 2008

Vidar Rapp's Latest Comments

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Joystiq1 Comment

Crysis patch clamps water tessellation (finally!)

Jan 10th 2008 9:36AM (Joystiq)
The water surface tesselation refers to the amount of polygons being used to render the surface (not the shading) of the water in the game.

They probably rendered it very highres previously which was probably unnecessary since most of the appearance of the water surface is due to the normal-maps used on it, thanks to per-pixel lighting.

Don't know if that's making it any clearer for a non-game developer though. ;)

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