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jrhawk42

Member since: Jan 12th, 2008

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Joystiq15 Comments

SXSW08: Edit Me! How Gamers Are Adopting the Wiki Way

Mar 8th 2008 12:20PM (Joystiq)
Never heard of "wikia gaming" looks like a cool site though.

Overall I like wiki's for games, and definitely use guildwiki (guild wars) a ton, but they can be dangerous. The first major problem is that when an exploit is posted on a wiki that is visited by a large portion of the community it's quickly abused, and could possibly ruin the delicate economy of the community before the developers can fix it. I don't think we've ran into the "worst case scenario" of this, but I think we've all seen this on a minor scale, and can see how a major issue can crop up. The next problem isn't as major, but still annoying none the less, and thats the spread of false information. Popular wiki articles tend to get rid of false info fairly quickly, but with less popular pages bad info can stay up for weeks. This goes along with vandalism which I think most experienced, and responsible people have learned to deal with.

Take-Two rejects EA acquisition proposal [update 1]

Feb 24th 2008 10:57PM (Joystiq)
I don't want to sound "anti-EA" because I do like a lot of their games, and believe they can be a good publisher, but they really need to stop trying to act like a major corporation, and start acting like a video game publisher. I'd rather see them create studios from the ground up instead of buying out (and in some cases burning down) successful ones.

Puzzle Quest: Galactrix (re)announced

Feb 23rd 2008 12:55AM (Joystiq)
awesome!!!! I can't really wait this looks very interesting.

Fallout 3's world '50 to 80 percent' as large as Oblivion

Feb 15th 2008 8:19PM (Joystiq)
hate to burst your bubble but it will probably mean more crash bugs. Condensing assets tends to cause more crashes since you have more systems interacting. Really though if you're expecting this game to be fairly bug free you should really re-think your expectations. Bethesda is a great studio, and fallout is a great IP which means the envelope will be pushed, and bugs will happen.

EGM editor Dan Hsu talks about 'blackball' editorial

Jan 11th 2008 11:39PM (Joystiq)
There's an unwritten rule in game journalism that you don't talk negative about a game until it's released. I'm not sure all game journalist understand this, but I can tell you that all game developers, and publishers do.

"Why can't game journalist talk negative about a unreleased game?"

This is sort of a benefit of the doubt area. Most games are pretty much the same a few months from release, and don't see too many dramatic changes. Rarely though you do have games that just click right at the end, or some minor tweak turns everything around at the end of production. As a means of respect game journalist should give the company the benefit of the doubt. Integrity or not you don't complain to the chef until your foods finished cooking.

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