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Shank 2: Back for more

Sep 29th 2011 8:26PM (Joystiq)
I think the word here that really set me off was "distinctive". The first Shank had a co-op mode completely unique from the single-player, with its very own boss fights, cutscenes and all. That's extremely rare - off the top of my head, I can't even think of another game that's done that.

But apparently, what Shank REALLY needed to distinguish itself was a survival mode, something that's in, oh, I don't know, 25%-50% of all action games made since 1997. A mode that is referred to by the very same writer in the very next sentence by the name it has in another game. That just floors me. It's such a shame that every game has to be the exact same thing to pass as worthwhile.

Shank 2: Back for more

Sep 29th 2011 8:24PM (Joystiq)
@supersijy

I think you'd be hard-pressed to find someone who wouldn't think Shank was worth five bucks. If you like 2D action at all, you'll probably find yourself downloading it as soon as you get through the second one anyway.

Little King's Story, Hotel Dusk developer Cing files for bankruptcy

Mar 7th 2010 6:12PM (Joystiq)
God damn. Little King's Story was an amazing game and it's embarrassing that so few people played it. Deserved ten times the recognition it got.

NintendoWare weekly: Bejeweled, Blaster Master, Earthworm Jim 2

Dec 14th 2009 4:04PM (Joystiq)
Master Blaster, lol. As in the Beyond Thunderdome character?

@Draco

Actually, the Genesis game isn't a remake, it's a sequel. And even ignoring its hideous art-style, it's a much lesser game than the original. Not that I'd have any objection to its eventual VC release, but I think most people are happier to see this one.

Dante's Inferno creators explain 'Violence' in latest dev diary

Dec 11th 2009 10:53AM (Joystiq)
Why is this comment downvoted so hardcore? I mean, it's shame the game isn't coming to PC. He didn't say "fuck consoles" or something. Is it really that wrong to wish more people could play the game in their preferred form?

Castlevania Half-Life 2 mod brings Belmont to the Source

Nov 15th 2009 8:20PM (Joystiq)
...I'm guessing, using context clues, that he meant "I don't remember pistols in Castlevania [the game]" not "I don't remember pistols in Castlevania [the series]". Especially considering that the former is what the video depicts? Seriously, what is the point of the pistol in the video? The crowbar works for a representation of the whip, is the pistol supposed to be dagger or something?

Oh, but to add to the list, Henry of Legacy of Darkness used a revolver.

Torchlight editor 'TorchED' released, full of modding riches

Nov 11th 2009 10:21PM (Joystiq)
Yeah, but since when did we evaluate games by what they don't have? Standing on it's own, it's a great game. Sure there are plenty of things that *could* be added, but it isn't inherently missing anything.

Torchlight editor 'TorchED' released, full of modding riches

Nov 11th 2009 9:23PM (Joystiq)
Why? The game is fantastic fun as is, as has been echoed by both critics and fans. While multiplayer would certainly be welcome, it's not at all necessary, and the fixation with the concept is arbitrary at best.

As a matter of fact, I'd weight this kind of extremely open-ended edit tool much heavier than barely gameplay-changing multiplayer.

Ignition: Muramasa sales 'in line with expectations'

Oct 23rd 2009 3:49PM (Joystiq)
Not clear what you mean by manic depression - Mercedes book was the most original and entertaining part of the game. It was like having a splash of Contra in a game that had been all Guilty Gear to that point. Exactly what was great about Odin Sphere (that Muramasa doesn't have, though it makes up in other areas) was the character variety.

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