To "Kahanamoku" for your post about how easy it is to turn a multi-tap into wifi:
It's not ignorant, actually your post is fairly ignorant. Why? Because network based play is handled completely different than just controller work. Yes, some games only send controller input, however those games have been setup to run on several machines at the same time and make sure everyone is in sync while they are sending the controller data back and forth. Since the PSX games never had network capabilities, they never have to worry about the game being played on more than one console - so there is no code within the game to handle making sure the game plays the same for every "controller" connected to the system.
Not only that, but you would have to handle TRC requirements dealing with online play and adhoc/infrastructure etc...
Bottom line, It's never as simple as just making some crap wrapper - Every game would have to be custom fit into the PSP's wifi system before it could be playable in any mode other than single player.
Convincing PSone emulator interface pics surface
May 30th 2006 4:15PM (Joystiq)It's not ignorant, actually your post is fairly ignorant. Why? Because network based play is handled completely different than just controller work. Yes, some games only send controller input, however those games have been setup to run on several machines at the same time and make sure everyone is in sync while they are sending the controller data back and forth. Since the PSX games never had network capabilities, they never have to worry about the game being played on more than one console - so there is no code within the game to handle making sure the game plays the same for every "controller" connected to the system.
Not only that, but you would have to handle TRC requirements dealing with online play and adhoc/infrastructure etc...
Bottom line, It's never as simple as just making some crap wrapper - Every game would have to be custom fit into the PSP's wifi system before it could be playable in any mode other than single player.