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waywardson

Member since: May 30th, 2006

waywardson's Latest Comments

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Halo: Reach Betabusters: things you probably didn't know about the beta

May 5th 2010 3:19PM (Joystiq Xbox)
I've seen at least 2 different ground assassination animations and one air assassination animation, been on both the wrong and right end of them. The air assassination works when the target is jumping too.

I did not know the beam bounced rockets though. That's some cool news.

Also... I'd like to add that you can grenade stick someone who is armor locked, so time it right, stick the target, and they get a present waiting for them when they come out of lock.

Dragon Age Awakening videos: meet Sigrun, ogle B-roll

Feb 19th 2010 12:56PM (Joystiq)
This age restriction shit is ridiculous.

Former detainee consulting on Guantanamo game

May 27th 2009 5:21PM (Joystiq)
This has to be a joke.

Mass Effect 2 video shows us the darker side of things

May 15th 2009 1:49PM (Joystiq)
Goddamn this is my favorite game.

Joystiq interview: Six Days in Fallujah

Apr 13th 2009 3:32PM (Joystiq)
Helpful interview. I'll agree with the direction they're taking this venture, and I think this realizes (for the most part) previously unexplored possibilities within the video game medium as a means of education, communication, and awareness for those who would otherwise not experience this in real life, but would like to at least identify with the challenges faced over there that cannot be conveyed through other mediums like the news media and films.

Konami announces 'Six Days in Fallujah,' based on real battle in Iraq

Apr 6th 2009 3:53PM (Joystiq)
This marketing coming from Anthony Crouts is surprisingly short-sighted and even silly. Today's consumer is more aware of the world than ever before (for better or worse) thanks to the immediacy of internet and technological advancements in the media. You cannot make a game about a battle that takes place in a current conflict and say "we don't want to make people uncomfortable" with a straight face. How idiotic. How completely obtuse.

If you're going to make a game that puts the consumer in the boots of a current day soldier during a current day conflict engaged in an internationally publicized trademark battle, then you'd better bring your marketing to bear and be sincere about your intentions. And if your intentions are NOT socially aware, if they are NOT politically moving... if you are NOT making a statement and trying to engage the audience intellectually, and if you say "it's just a videogame", then you need to be taken out back and shot. Anyone who disagrees, go see Blackhawk Down, see how it was marketed and why they made the decisions that they made involving that film.

Personally I don't have a problem with taking videogames down this road, as this medium has all the potential in the world for increasing awareness in the same ways that television and films do. Don't undermine your own product that could have an impact with the potential of a long-standing legacy, not to mention cultural significance on its own merits, for the sake of a misguided impression of what you obviously perceive as a shallow audience, by just expecting us to laugh it off as "just a videogame" in order to make your bottom line in an economically struggling market.

Dark Void scored by Battlestar Galactica's Bear McCreary

Apr 2nd 2009 1:42PM (Joystiq)
Awesome text bubble on the screenshot guys. Makes a great wallpaper.

New Alan Wake details emerge into the cold, hard light of day

Mar 29th 2009 10:50AM (Joystiq)
Vaporware. "A Psychological Action Thriller"... the game is the marketing itself, leading to the Shymalan moment that there is no game.

Video: Top ten reasons to play Prototype

Mar 28th 2009 10:32AM (Joystiq)
I had to laugh at this: There's a shot when you see the protagonist beating up a guy on the top of a building, the city is in ruins... except for the taxi cabs. They seem to be out in full force. That's commitment. Nice to know you can still get across town in a hurry even when some asshole is beating the shit out of the city.

GDC09: Bioware drops Mass Effect 2 details

Mar 27th 2009 1:17PM (Joystiq)
When's that fight club casino DLC for ME1 hitting XBL to tide us over?

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