arkweld
Member since: Feb 7th, 2008
arkweld's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 808 Comments |
| Engadget | 342 Comments |
| Engadget HD | 18 Comments |




Sit down, relax and release some Rage tonight for $15 on Steam
Feb 10th 2012 5:05AM (Joystiq)There are plenty of reasons. July 4th Steam Sale, Halloween Steam Sale, Thanksgiving Steam Sale, Christmas Steam Sale, Random Steam Event Sale ...
at which time it will probably be $5.
Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here
Feb 9th 2012 10:24AM (Joystiq)these additions are not "icing" they are blatantly obvious design ideas that anyone playing the game has come up with. See: mods.
I've seen hundreds of posts questioning why you can't fight from a horse or where the snow effect is and why you don't have any snow footprints.
The point is they DIDN'T create a better experience. They created an average experience and left all this out. Until this is put in the game Bethesda haven't added anything to the "experience," they've made a set of features in one week that just adds fuel to the fire that Skyrim was rushed to deadline and has a world that could have been much better if they had bothered to. They could have added most of this in a day one patch. "Dark dungeons" and adding some snow footprint decals do not take a month of dev time and they could have dropped in some of this after the game went gold just working casually.
Clearly the emphasis was on quantity over quality.
Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here
Feb 9th 2012 10:08AM (Joystiq)Priorities? This took them a week of just messing around. Are you telling me that in FIVE YEARS they couldn't spare a week (or one day a year) to add something like swinging a sword on a horse? Or creating a dungeon quest that had no lights?
What were they prioritizing? Fixing quest bugs? Writing more dialog so the guards don't repeat the same thing over and over? Designing a user interface specifically for PC gamers?
If it's a choice between adding endless bounty quests of "Kill random bandit at random location" or designing another tier of useless potions to add to elixir, minor, major, extreme, draught ... I'll take horse combat.
Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here
Feb 9th 2012 9:27AM (Joystiq)All of these are OBVIOUS ideas. Especially the "dynamic weather and snow" which was supposed to be a feature in the game to begin with.
Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here
Feb 9th 2012 9:26AM (Joystiq)I always found that funny when you uncover a hidden tomb that the lights are still on.
It never even gets dark outside either. Most of the time it's hard to tell if it's the middle of the night or juts a cloudy afternoon. Contrast that with STALKER where night was damned scary without a light.
What's even more ridiculous about this video is that many of these features have been in the Fallout games for 5 years now. Did they not play that game? Followers in Skyrim are just mules with dialog options. I was expecting at least some personal quests as they did in Fallout but you get nothing to make them characters instead of just props. Same with eating and sleeping. Again, had value in Fallout but in Skyrim have no point at all.
Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here
Feb 9th 2012 9:08AM (Joystiq)"Dark dungeons" seriously? Turning out the lights to make the generic tombs more interesting never occurred to anyone in 6 years of development?
Protect your console from Reapers with the Mass Effect 3 Vault
Feb 8th 2012 3:37PM (Joystiq)Why didn't they just make it look armored in ME style or with Normandy color scheme?
The thrilling difference the high-res texture pack makes in Skyrim
Feb 8th 2012 12:54PM (Joystiq)Texture were nowhere near good enough in Skyrim unless you are viewing everything from at least 20 feet away in game. Walking up to characters revealed their pixelated low-res clothing, furniture and environment clutter was covered in blurry flat crap with no detail, faces were chunky and low res with banding ...
The thrilling difference the high-res texture pack makes in Skyrim
Feb 8th 2012 11:19AM (Joystiq)Woo. Two screen comparison.
If you want to see the real difference walk up to any character. The new clothing and armor is a hundred times better than the pixelated crap the game usually has.
Skyrim's Creation Kit released with 'surprise' High-Resolution Texture Pack, Portal cameo
Feb 7th 2012 5:19PM (Joystiq)That's not the case at all. The majority use completely new textures using photos and renders.