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arkweld

Member since: Feb 7th, 2008

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Mass Effect 3 director defends DLC, endings with 'common sense'

Mar 15th 2012 1:14AM (Joystiq)
@GuardianLegend2

Not to mention in the space of one game you also created a sympathetic and almost-human synthetic in the form of EDI.

For a supposedly supersmart AI and it's army of supersmart reaping machines it doesn't pay attention does it? Pity Shep never brought EDI to the Citadel because she could have shown the AI that it was actually a pretty dumb machine and in the course of one game a synthetic being evolved past it.

Mass Effect 3 director defends DLC, endings with 'common sense'

Mar 15th 2012 12:31AM (Joystiq)
@devwild

The only thing I really liked about the DLC was the particle rifle. Since it went back to the endless ammo concept that was cool in ME1. Not to mention that it's rate of fire and accuracy meant I could kill almost everything without breaking a sweat.

Apart from Javik on Thessia and his cutscene moments I don't recall him being integral anywhere else.

Mass Effect 3 director defends DLC, endings with 'common sense'

Mar 14th 2012 10:34PM (Joystiq)
@aic007

You get the same outcome with the blue ending except nobody has to become a cyborg and everyone can still live happily ever after, which reinforces how arbitrary your decision was.

Mass Effect 3 director defends DLC, endings with 'common sense'

Mar 14th 2012 8:23PM (Joystiq)
@snowtires

What's there to understand? It's a simple story. Reapers were created to stop people building cylons and to send everything back to the stone age so monkeys could start again over and over, until Snake Plissken evolves to push the button once more.

It's not Tolstoy. Or even Clarke.

What's wrong with the ending is that mechanically it's lazy. With last minute plot introduction (The Citadel is alive!! It's Alive!! And looks like a kid!!), cut and paste sequences that are stuck on and a multiple-choice button pushing finale that has no bearing on anything you've spent the entire trilogy doing.

Pofound? No, just lazy and weak.

Not to mention the fact it's wrapped up in about two minutes with barely any mention of the characters or decisions you spent 100+ hours making and a shot of the Normandy going somewhere for no reason.

Guess Joker wasn't sticking around to rescue Shep this time.

Mass Effect 3 director defends DLC, endings with 'common sense'

Mar 14th 2012 6:00PM (Joystiq)
@KungFuChaosNinja

Yeah I'm done with Bioware games now. Forget the Mass Effect DLC.

Sad part is the mini-endings to the side-plots were actually very good but when you can just replay the last ten minutes from on autosave and get all the endings regardless of what you did in all three games then it just smacks of laziness.

Same way they couldn't be bothered to create a Tali model for under her helmet.

Mass Effect 3 director defends DLC, endings with 'common sense'

Mar 14th 2012 5:54PM (Joystiq)
@mrantimatter

I would have been fine if one of the options was related to the actual events before. You know, assembling a fleet to fight the Reapers ...

But they literally pulled a Deus Ex Machina at the last minute to fix the ending (and a stupid one at that) and then actually ripped off Deus Ex for the endings!

Mass Effect 3 Datapad companion app now available

Mar 13th 2012 10:10PM (Joystiq)
@PSOCecil

Ironic that to play Galaxy at War you need an Origin account.

And Origin isn't available on a Mac.

Prototype 2 offers pre-order incentives; don't worry, it won't bite

Mar 11th 2012 9:51PM (Joystiq)
This sounds like the Rockstar Social Club events for Red Dead - Drag someone through a canyon and get a reward.

"Answer: Each week, beginning April 24th through June 7th RADNET will deliver new Events, Challenges and weekly themed Rewards to you via the RADNET menu. By engaging in this content and successfully:

A) Scoring at least a Bronze medal in each week’s Events

…and…

B) Achieving a minimal score threshold in the Challenges

…players will earn that corresponding week’s Rewards."

"Included in those ‘Rewards’ are exclusive items such as Behind-the-Scenes videos from the development team, bonus Mutations for Sgt. James Heller in the game’s main campaign, Avatar accessories for the Xbox®360 video game and entertainment system from Microsoft and Dynamic Themes for the PlayStation®3 computer entertainment system. "

So basically by pre-ordering you get the chance to obtain free stuff as long as you have to work for it.

This sounds idiotic. Why not just make social events like this available to everyone who buys the game?

Kingdoms of Amalur: Reckoning sold 330,000 in the US last month

Mar 9th 2012 2:30PM (Joystiq)
@trickybuz93

That's what I thought. It looks like there will be a lot of gameplay but from the demo it all looks and sounds like generic fantasy cliches and gameplay.

I'll buy it when it's half price and I need a game to fill some time.

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