Dont' get confused between the big ideas represented at the never-ending sales pitch and the ninny gameplay. I've demo'd Spore also. I'm trying to get behind it but I can't. Mobile - like a cross between pacman and snake. Actually the best/purest game of the lot. DS - Pokemon without the popular. Originally coded in 1996 by the looks of things. Multiplay not. PC - graphics dated. Gameplay softcore. The web community strategy Maxis are presenting is simply not credible. "Make a Spore movie and upload it." Yeah sure, like you guys all you ever do. With Spore you just paste together about 20 different types of limb and wander about blocky landscapes. If you get tired of sticking together chunks of unremarkable designs which no matter how many times you combine them all seem to move in the same way, you're finished. Is interactive wasteland. At least with Sims you just might relate to the cool kids and the skins. The pointlessness was limited. Spore is just the freakshow for fools. Content-share is a bolt-on because the world changed while they were fiddling with their tools. No major consoles supported, that's the first lie about "anytime, anywhere" uncovered. More exposes to follow when it bombs. There, how do you like them apples, Oh Multi-Legged Hype Machine? Q: What's with the interminalbe timelines? A: They're panicked because they might never finish it. They HAD to announce something.
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May 15th 2009 11:42PM (Lemondrop)Joystiq impressions: Spore (PC/Mac)
Feb 13th 2008 4:51PM (Joystiq)I've demo'd Spore also. I'm trying to get behind it but I can't.
Mobile - like a cross between pacman and snake. Actually the best/purest game of the lot.
DS - Pokemon without the popular. Originally coded in 1996 by the looks of things. Multiplay not.
PC - graphics dated. Gameplay softcore.
The web community strategy Maxis are presenting is simply not credible. "Make a Spore movie and upload it." Yeah sure, like you guys all you ever do.
With Spore you just paste together about 20 different types of limb and wander about blocky landscapes.
If you get tired of sticking together chunks of unremarkable designs which no matter how many times you combine them all seem to move in the same way, you're finished. Is interactive wasteland.
At least with Sims you just might relate to the cool kids and the skins. The pointlessness was limited.
Spore is just the freakshow for fools.
Content-share is a bolt-on because the world changed while they were fiddling with their tools. No major consoles supported, that's the first lie about "anytime, anywhere" uncovered. More exposes to follow when it bombs.
There, how do you like them apples, Oh Multi-Legged Hype Machine? Q: What's with the interminalbe timelines? A: They're panicked because they might never finish it. They HAD to announce something.